Hey guys, I'm going to try to get as many people and Codie's affiliates to see this to hopefully bring about some positive change to this solid entry to the franchise. Feel free to add your own constructive thoughts and evaluate mine. Whatever system you are using on doesn't really matter, but if it's system specific please note that in your comment (btw to interested buyers from Xbox, check out DigitalFountry's report, unfortunately 25% less resolution also comes with over 10 avg FPS drop than PS4 so if not a PC the PS4 is *probably* the safer bet).
Experience with all F1 Codie's titles, PCars, Iracing and many other racing titles. Have used the G25, G27 and DFGT. Second game using the T500rs.
Entered Championship season as Kimi Raikkonen, all aids off, maximum difficulty, 50% race distance and have completed Australia, Malaysia and China. I did not do any pre-practice prior to Melbourne practice. Finishing order of 3 races; Q18, P2, Q4,PF1 (last 10 laps wet), Q2, P1 (Last 8 laps wet).
Pros:
- Overall cinematic feeling helps makes races feel more important and helps enjoy a good result
- Love how awesome rear is when exiting low speed corners. In 2013 the rear was planted, in '14 the rear would always slide out uncontrollably out of the last turn of Melbourne or you must go ridiculously slow and lose over a second to rivals. Perfect balance in '15, you must control the power.
- New tyre model: For the first Codie's game ever I actually properly control tyre degradation. The first race in Melbourne I simply didn't have the pace, I wanted to understand the physics so smoothly ran around the same slow laps and the result was keeping the tyres nice and grippy. Weird thing is I could get the options to run longer at a quicker pace than the prime at two separate grand prix, which helped me win the race by doing one less pit stop. Could just be me though.
- I like how your engineer actually talks to you about your fuel level and other aspects of the car and race, I do wish he'd tell us more about the percentage of fuel remaining (KG can be meaningless), have more information and tell us how we compare in certain areas to our team mate or on track rivals in terms of speeds, fuel or sector times etc. I know you can ask questions via mic, haven't tested this though.
- Overall, the physics definitely seem well refined from previous years and I'm starting to feel we can properly call this racer a simulation which is easier to get into than a pure simcade.
* Having lots of fun, do not allow the length or sound of list make you feel the game isn't great, because it is *
Cons / Needed features:
- A career mode. Massive feature. I do not mind if they did a DLC / expansion / patch and added a bare boned career mode without any pre or post race stuff. I'd immediately play it. Having your own name and working your way signing through teams is far more satisfying than playing as X driver and more importantly feels like the campaign of the game, and lasts far, far longer than any X season with a driver. Has far more depth and I didn't believe the seller at the shop when he said no career mode. Absolutely blown away. A bare-boned career mode would be great, but if they added a career mode where you had to choose a pre-set face (of say 10) and a nickname (of say 30) and have Crofty and Ant commentate pre and post race would be awesome. Using the '14/'15 seasons back & forth would spice things up too.
- Handling wise I have my T500rs on the shortest wheel ratio setting as to mimick a real life F1 car. Not happy with the first 45 degrees either left or right, not feeling enough front bite from either FFB/wheel. Feels to mushy, to much like a boat. Need more feedback, especially during qualifying.
- Lacking HUD details like tyre temperature, track temperature, tyre wear, engine wear and engine temperature. Doesn't show you this at all, I assume you can ask your engineer (assume because why else would it not be there (and I can see the appeal of the realism) but not everyone uses the mic and I feel there should be a non-default setting to display the temperature once every time you cross the line or something (so as to not give an overly advantage to those who have it visible).
- The game is rigid in many ways. Why can't every setting be independent of each other? I wanted 50% race lengths with heighest difficulty A.I but was automatically assigned 'short' qualifying. I want the 3 stage qualifying with a 50% race and more practices but the game won't allow this. The settings come in groups. Please make everything independent and flexible to the player please.
- An extension of the above, at the start of the race you must choose from 2 dry or 2 wet pre-assigned strategies each involving a different starting tyre. What happened to the Q2 tyre top 10 rule? And why must I be forced into a strategy I don't like? Why can't I choose what fuel level I want? Recommendations only, please.
- The whole way about creating a custom setup on a race weekend is a little ambiguous. Once loaded any changes will require a manual slave which results in a full name reset, worse still - where are the brake settings gone to? the settings are missing the brake disc & pad size as well as the distribution of braking.
- Picture this; you've put your Williams into P2. It's time to race when you notice the track is 8 degrees colder than qualifying. You feel as though a drop in tyre pressure and a crank of front wing is required to get heat into the tyres round this front-limited circuit. As you open the setup you notice every single setting is on default, 6/6, 50/50, etc etc. This isn't your set up. You cannot load your setup because of parc ferme' rules, nor can you change them to your liking. Is this just a aesthetic bug/mistake? Perhaps your settings are actually being used and you just can't tell? Either way, there is no way of knowing and I hope this issue is addressed.
- No penalty for crossing white line out of pits
- No safety car?
- No improvement for damage,not a big deal though tbh.
What do you think of the game? Agree/disagree? Going to be linking to Codemaster's to try to grasp what kind of updates/patches we may be getting!
Experience with all F1 Codie's titles, PCars, Iracing and many other racing titles. Have used the G25, G27 and DFGT. Second game using the T500rs.
Entered Championship season as Kimi Raikkonen, all aids off, maximum difficulty, 50% race distance and have completed Australia, Malaysia and China. I did not do any pre-practice prior to Melbourne practice. Finishing order of 3 races; Q18, P2, Q4,PF1 (last 10 laps wet), Q2, P1 (Last 8 laps wet).
Pros:
- Overall cinematic feeling helps makes races feel more important and helps enjoy a good result
- Love how awesome rear is when exiting low speed corners. In 2013 the rear was planted, in '14 the rear would always slide out uncontrollably out of the last turn of Melbourne or you must go ridiculously slow and lose over a second to rivals. Perfect balance in '15, you must control the power.
- New tyre model: For the first Codie's game ever I actually properly control tyre degradation. The first race in Melbourne I simply didn't have the pace, I wanted to understand the physics so smoothly ran around the same slow laps and the result was keeping the tyres nice and grippy. Weird thing is I could get the options to run longer at a quicker pace than the prime at two separate grand prix, which helped me win the race by doing one less pit stop. Could just be me though.
- I like how your engineer actually talks to you about your fuel level and other aspects of the car and race, I do wish he'd tell us more about the percentage of fuel remaining (KG can be meaningless), have more information and tell us how we compare in certain areas to our team mate or on track rivals in terms of speeds, fuel or sector times etc. I know you can ask questions via mic, haven't tested this though.
- Overall, the physics definitely seem well refined from previous years and I'm starting to feel we can properly call this racer a simulation which is easier to get into than a pure simcade.
* Having lots of fun, do not allow the length or sound of list make you feel the game isn't great, because it is *
Cons / Needed features:
- A career mode. Massive feature. I do not mind if they did a DLC / expansion / patch and added a bare boned career mode without any pre or post race stuff. I'd immediately play it. Having your own name and working your way signing through teams is far more satisfying than playing as X driver and more importantly feels like the campaign of the game, and lasts far, far longer than any X season with a driver. Has far more depth and I didn't believe the seller at the shop when he said no career mode. Absolutely blown away. A bare-boned career mode would be great, but if they added a career mode where you had to choose a pre-set face (of say 10) and a nickname (of say 30) and have Crofty and Ant commentate pre and post race would be awesome. Using the '14/'15 seasons back & forth would spice things up too.
- Handling wise I have my T500rs on the shortest wheel ratio setting as to mimick a real life F1 car. Not happy with the first 45 degrees either left or right, not feeling enough front bite from either FFB/wheel. Feels to mushy, to much like a boat. Need more feedback, especially during qualifying.
- Lacking HUD details like tyre temperature, track temperature, tyre wear, engine wear and engine temperature. Doesn't show you this at all, I assume you can ask your engineer (assume because why else would it not be there (and I can see the appeal of the realism) but not everyone uses the mic and I feel there should be a non-default setting to display the temperature once every time you cross the line or something (so as to not give an overly advantage to those who have it visible).
- The game is rigid in many ways. Why can't every setting be independent of each other? I wanted 50% race lengths with heighest difficulty A.I but was automatically assigned 'short' qualifying. I want the 3 stage qualifying with a 50% race and more practices but the game won't allow this. The settings come in groups. Please make everything independent and flexible to the player please.
- An extension of the above, at the start of the race you must choose from 2 dry or 2 wet pre-assigned strategies each involving a different starting tyre. What happened to the Q2 tyre top 10 rule? And why must I be forced into a strategy I don't like? Why can't I choose what fuel level I want? Recommendations only, please.
- The whole way about creating a custom setup on a race weekend is a little ambiguous. Once loaded any changes will require a manual slave which results in a full name reset, worse still - where are the brake settings gone to? the settings are missing the brake disc & pad size as well as the distribution of braking.
- Picture this; you've put your Williams into P2. It's time to race when you notice the track is 8 degrees colder than qualifying. You feel as though a drop in tyre pressure and a crank of front wing is required to get heat into the tyres round this front-limited circuit. As you open the setup you notice every single setting is on default, 6/6, 50/50, etc etc. This isn't your set up. You cannot load your setup because of parc ferme' rules, nor can you change them to your liking. Is this just a aesthetic bug/mistake? Perhaps your settings are actually being used and you just can't tell? Either way, there is no way of knowing and I hope this issue is addressed.
- No penalty for crossing white line out of pits
- No safety car?
- No improvement for damage,not a big deal though tbh.
What do you think of the game? Agree/disagree? Going to be linking to Codemaster's to try to grasp what kind of updates/patches we may be getting!
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