ParkYongLee
Modular Mods Creator
Just one thing gives me a headache and that's where I ask about your feedback, how to manage it.
Remember: Pit Stops and Drivethrough-Penalty are only activated when the Player is in a speed-limiting-zone and had triggered the PlayerPitTrigger before.
Drive-Trough-Penalty
Ideal Pit-Stop-Manual-Situation is like this:
AIPitTrigger > LimiterOn [AI] > PlayerPitTrigger > LimiterOn [Box] > LimiterOff [Box] > LimiterOff [AI] > PitEnd
Forced
AIPitTrigger > PlayerPitTrigger > LimiterOn [All] > LimiterOff [Player - before Box] > LimiterOn [Player - after Box] > LimiterOff [All] > PitEnd
Mixed
AIPitTrigger > PlayerPitTrigger > LimiterOn [All] > LimiterOff [Player - right after LimiterOn] > LimiterOn [Box] > LimiterOff [Box] > LimiterOn [Player - before Exit] > LimiterOff [All] > PitEnd
At Ideal one would drive manually into the pit zone, maintaining self-discipline to keep the speedlimit and drive manually out of it. Drivethrough means self-discipline and a turn through the pit zone [without a pit stop].
At Forced one is only allowed to turn and slowly drive the car into the pit zone. So one would get control just before the box and lose control again right after the stop. Drivethrough would be 95% forced, no chance for speeding.
At Mixed one cannot speed into the pit lane and is forced to the limiter when entering. After that one can speed up and drive manually into and out of the pit zone and is forced to the limiter again right before leaving the pit lane. Drivethrough can be managed without the need to turn through the pit zone [Box].
I am not going to create all three variations, it's hellufawork already with one, so I'd like the community to decide which way it'll be.
(Haven't tested coming-out-of-the-box at training/quali yet but that shouldn't be a big issue)
Remember: Pit Stops and Drivethrough-Penalty are only activated when the Player is in a speed-limiting-zone and had triggered the PlayerPitTrigger before.
Drive-Trough-Penalty
Ideal Pit-Stop-Manual-Situation is like this:
AIPitTrigger > LimiterOn [AI] > PlayerPitTrigger > LimiterOn [Box] > LimiterOff [Box] > LimiterOff [AI] > PitEnd
Forced
AIPitTrigger > PlayerPitTrigger > LimiterOn [All] > LimiterOff [Player - before Box] > LimiterOn [Player - after Box] > LimiterOff [All] > PitEnd
Mixed
AIPitTrigger > PlayerPitTrigger > LimiterOn [All] > LimiterOff [Player - right after LimiterOn] > LimiterOn [Box] > LimiterOff [Box] > LimiterOn [Player - before Exit] > LimiterOff [All] > PitEnd
At Ideal one would drive manually into the pit zone, maintaining self-discipline to keep the speedlimit and drive manually out of it. Drivethrough means self-discipline and a turn through the pit zone [without a pit stop].
At Forced one is only allowed to turn and slowly drive the car into the pit zone. So one would get control just before the box and lose control again right after the stop. Drivethrough would be 95% forced, no chance for speeding.
At Mixed one cannot speed into the pit lane and is forced to the limiter when entering. After that one can speed up and drive manually into and out of the pit zone and is forced to the limiter again right before leaving the pit lane. Drivethrough can be managed without the need to turn through the pit zone [Box].
I am not going to create all three variations, it's hellufawork already with one, so I'd like the community to decide which way it'll be.
(Haven't tested coming-out-of-the-box at training/quali yet but that shouldn't be a big issue)