Nice post
@Robert Waddell, sometimes it's difficult to see things from other people perspectives.
Here's some from a PC side of things lol.
In the PC community games like Forza, GT and even Project CARS (i have very little experience with them so i'm gonna keep my mouth shut) are often derided for having arcady driving... if those games, more or less regarded as better than the F1s, get this kind of derision... Codemasters has a tough road ahead of them.
A big problem i see is that they are "afraid" of their fanbase, they make curbs harder "cry babies" come and complain "curbs are spinning me, i see Hamilton attacking the curbs every GP Codemasters is s...".
Never mind that pros don't spin over the curbs because they go at it at the right speed an angle while the babies just want to run over them... not to mention that these guys are running the car with maximum stiffness and as low as possible.
Codemasters could be doing better, but because people complain about curbs spinning them, too much understeer, brakes are locking... they stop short, way short.
We end up with a game where you can drive over curbs, even grass, with no loss of traction... and that's just not good enough.
And from a very selfish point of view i also "take offence" on their efforts to make driving with a pad better while they do nothing about their lackluster FFB on wheels.
From a personal standpoint, me being a F1 fan, i had taken a break from racing games after so many years with no official F1 games on PC.
After a couple of modded seasons in GP4 and Rfactor i lost interest and stopped...
Codemasters brought me back(and i thank them for it), but their efforts leave me looking for more(now i'm on both GSC and AC bandwagons and looking forward to Project Cars), they brought back the hunger, yet they haven't come close to satiate it.