Fuji Speed way shortcourse

Tracks Fuji Speed way shortcourse Ver 1.0

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well, is kind of blue.. and I'm using 0.1.76-preview136 CSP
7hHABzQ.jpg



Edit: downloaded from you google drive link on Twitter and worked
 
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Great work overall, found a couple of bugs though. Hoping you could fix them.

1.Visible Z-fight on the terrain from far away - mesh LAND_ROAD
nPa1Mlq.jpg

Can be fixed via EXT_CONFIG,

INI:
[SHADER_REPLACEMENT_...]
MESHES = LAND_ROAD
DEPTH_MODE = LESSEQUAL

2. Start position meshes floating too high, clipping wheels:
1635990354683.png



3. Not a bug but I think the track looks a lot better with a bit darker/more saturated terrain, especially trees as they're quite bright.
nPa1Mlq.jpg

unknown.jpg
 
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@Trava regarding the skidmarks only happens to me after I added the ext_config lines you suggested.
otherwise they don't show like that.
Ah right, that'd be due to CAST_SHADOWS= 1 for meshes like lines, skidmarks and any other overlay ones combined with DOUBLE_FACE_SHADOW_BIASED.

This should work properly.

INI:
[SHADER_REPLACEMENT_...]
MATERIALS = '{ ( ? ) & !shader:ksPerPixelAlpha }'
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = LINES??
DOUBLE_FACE_SHADOW_BIASED = 0

[MESH_ADJUSTMENT_...]
MATERIALS = LINES??
CAST_SHADOWS = 0
 
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yeah, thanks, now it works fine, other than the z fighting and flashed one some places (already reported on twitter btw)
here's a small video testing the lines you suggested on the ext_config along with some new cameras (hopefully coming soon on the next track update)

 
Hi mate! Absolutely love the track, awesome work as usual.

Some people have pointed out a few issues with the track. Given the track is perfect for some Formula Student racing, I noticed the track needs some work in some areas, mainly limiting corner cuts, new AI lines and better defining track limits. I'm willing to help you out as I would really like to use this track in our simracing.gp community for a series.

Hope you see this message and reach out :thumbsup:
 
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