GTL crashes when loading my btb track

If you have used custom textures anywhere, check that they are in power of 2 configuration. 128x128; 256 X 256, 512X512 etc or even 128 X 512; 256 X 128 etc

Pixels have to be in powers of 2 otherwise the track will not load. I learnt the hard way, now its time for me to hand that knowledge down.
 
You can make a log file and look there. Right-click the GTL shortcut and add "-trace=1000" after the "target" file location:
Code:
C:\GTL\GTL.exe -trace=1000

next time you run GTL a log file will be created here:
Code:
C:\GTL\Userdata\LOG\Trace.txt

At the end of Trace.txt there might be an answer to what went wrong
 
This is what I got
Code:
TRACE LEVEL = 1000
NetComm.cpp  7639: NetComm checking command line: "-trace=1000"
game.cpp      622: Entered Game::Enter()
osman.cpp     480: Entered OSMan::Enter()
vidman.cpp   1044: Entered VidMan::Enter()
specialfx.cp 3138: Entered SpecialFX::Enter()
dynman.cpp    632: Entered DynMan::Enter()
plrfile.cpp  3334: Entered PlayerFile::Enter()
sound.cpp     725: Entered Sound::Enter()
hwinput.cpp  6369: Entered HWInput::Enter()
onscreen.cpp 2941: Entered OnScreen::Enter()
game.cpp      717: Entered Game::Setup()
hwinput.cpp  6383: Entered HWInput::Setup()
options.cpp  1561: Entered Options::Setup()
plrfile.cpp  2510: Attempting to save to USERDATA\Jesper taulborg\Jesper taulborg.TMP
plrfile.cpp  2533: Retcode: 0 for renaming to USERDATA\Jesper taulborg\Jesper taulborg.PLR
specialfx.cp 3144: Entered SpecialFX::Setup()
steward.cpp  4585: Entered Steward::Setup()
dynman.cpp    644: Entered DynMan::Setup()
sound.cpp     748: Entered Sound::Setup()
onscreen.cpp 2947: Entered OnScreen::Setup()
vidman.cpp   1184: Entered VidMan::Setup()
plrfile.cpp  3344: Entered PlayerFile::Setup()
plrfile.cpp  2510: Attempting to save to USERDATA\Jesper taulborg\Jesper taulborg.TMP
plrfile.cpp  2533: Retcode: 0 for renaming to USERDATA\Jesper taulborg\Jesper taulborg.PLR
game.cpp      764: Entered Game::Init()
vidman.cpp   1237: Entered VidMan::Init()
 
Hmm. That didn't help much:)

I don't use BTB or make tracks at all so I don't think I can help more than this. But, just on top of my head:
Make sure that all textures for all objects are located in the track folder and that the .trk file doesn't use a .gmt file that is not in the track folder.

EDIT: Did your track work in GTL before or is this your first try?
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 159 87.4%
  • Better structured events

    Votes: 30 16.5%
  • Better structured racing club forum

    Votes: 26 14.3%
  • More use of default game content

    Votes: 25 13.7%
  • More use of fixed setups

    Votes: 54 29.7%
  • No 3rd party registration pages

    Votes: 67 36.8%
  • Less casual events

    Votes: 16 8.8%
  • More casual events

    Votes: 60 33.0%
  • Other, specify in thread

    Votes: 11 6.0%
Back
Top