I for most part have no issue with DLC's at least not when it is done as in Raceroom, a new car is released in GT3 and some ofc want's it. But we can still run together, them in the brand new car and me in the Nissan without a problem. Also in Raceroom I can buy that very car I wan't and disregard the rest which I will never drive.
In AC it is the other way around all together. New DLC, not that very cheap as not all of us have the same economy, and the ones who buys that also want's to race with that. Ofc.. but that also effectively takes out those for whatever reason did not get the DLC and therefor it becomes a sort of "buy or leave" business model.
Being playing mmorpg for many years I am used to a monthly fee and a yearly, resonably priced expansion. In between released new content and bugfixes are common. Iracing's model are a way off in my opinion, first there is the monthly fee then there is a fee, quite high, for each car and track you wish to use. Most often, I think, much higher than AC's DLC which in turn is more expensive, not always, than Racerooms packs.
I'd rather have a monthly fee, lower than Iracing, perhaps if not with all features but some and a reasonably priced expansion/release on a yearly basis.
I have no idea how good different business models work or which is best but in my mind a steady influx of income where trends of a inrcreasing or decreasing userbase is easy to monitor is always better than an every now and then "cash grab, hoping that loads will buy this DLC" to avoid a red marker in the column for atleast some time. Even enough to give what ever company enough to be able not only concentrate on new DLC's for more influx but in parallell bugfixes, already planned feature, customer support and such.
But as I said, I have no real idea how or what business model is the best or economy behind, but merely some thoughts on the matter.
In AC it is the other way around all together. New DLC, not that very cheap as not all of us have the same economy, and the ones who buys that also want's to race with that. Ofc.. but that also effectively takes out those for whatever reason did not get the DLC and therefor it becomes a sort of "buy or leave" business model.
Being playing mmorpg for many years I am used to a monthly fee and a yearly, resonably priced expansion. In between released new content and bugfixes are common. Iracing's model are a way off in my opinion, first there is the monthly fee then there is a fee, quite high, for each car and track you wish to use. Most often, I think, much higher than AC's DLC which in turn is more expensive, not always, than Racerooms packs.
I'd rather have a monthly fee, lower than Iracing, perhaps if not with all features but some and a reasonably priced expansion/release on a yearly basis.
I have no idea how good different business models work or which is best but in my mind a steady influx of income where trends of a inrcreasing or decreasing userbase is easy to monitor is always better than an every now and then "cash grab, hoping that loads will buy this DLC" to avoid a red marker in the column for atleast some time. Even enough to give what ever company enough to be able not only concentrate on new DLC's for more influx but in parallell bugfixes, already planned feature, customer support and such.
But as I said, I have no real idea how or what business model is the best or economy behind, but merely some thoughts on the matter.