Strange you should mention that, Ive just been fixing 11-odd km's of fencing on one of my own tracks that was collide-able the wrong way around-I could go through it but couldn't get back to the track.
I used the wall tool to construct it & had deleted the wrong side of the wall when changing it from the standard white block to a wire fence.
I rebuilt it into the same original shape & then deleted the side that was furthest from the road & now it works as it should.
The fence is well outside the red part of the AIW.
I'll try posting a lap later on FB's BTB page.
Don't you just love BTB's AIW on a long track....click/move....waiting....waiting.....waiting! LoL!
(It can take upto 5 minutes or more to move an AIW point with an 80km track on my PC.)
Had thought earlier, I could probably do some screen shots of your track in rF where Ive noticed the fuzziness & message them via FB to you if you want- Ive had very little luck with sites like Flicker & Photo Bucket.
Oh & I meant to say earlier too, those paved sections look fantastic- almost mesmeric at speed!
I used the wall tool to construct it & had deleted the wrong side of the wall when changing it from the standard white block to a wire fence.
I rebuilt it into the same original shape & then deleted the side that was furthest from the road & now it works as it should.
The fence is well outside the red part of the AIW.
I'll try posting a lap later on FB's BTB page.
Don't you just love BTB's AIW on a long track....click/move....waiting....waiting.....waiting! LoL!
(It can take upto 5 minutes or more to move an AIW point with an 80km track on my PC.)
Had thought earlier, I could probably do some screen shots of your track in rF where Ive noticed the fuzziness & message them via FB to you if you want- Ive had very little luck with sites like Flicker & Photo Bucket.
Oh & I meant to say earlier too, those paved sections look fantastic- almost mesmeric at speed!