FM7 IndyCar Content Headlines Latest Forza 7 Update

Forza Motorsport 7 (Turn 10 Studios)

Paul Jeffrey

Premium
The history of IndyCar is well represented in the latest Forza Motorsport 7 update on W10 PC and Xbox One.

Releasing yesterday to both PC and console versions of the title, the May 2019 update and DLC drop for Forza Motorsport 7 is now available to download.

On the update side of things come a new build for the base game, adding to FM7 new Forza Race Regulations, including the welcome addition of ghosted back-markers, and the ability to use FRR rulesets in private multiplayer lobbies amongst other miscellaneous improvements as detailed below:

FM7 Update Notes 7/5/2019

Headlights
  • Fixed an issue where headlights on some cars would not turn on during races and/or while in the pre-race lobby.
  • Fixed an issue where, if a player is in a night race with a car that had pop-up headlights, then attempted to switch to another car, then backed out to keep the original car, the headlights would close and not illuminate during the race.
  • Fixed an issue where a player car’s headlights would not function after entering Test Drive then changing to a car with similar headlights.
Force Feedback
  • Fixed an issue where tuning the Force Feedback scale would also scale the max torque output, causing the FFB to clip at earlier values when a player scaled the setting down.
General
  • Fixed an issue where, when a player sets HUD Options –> Ghost to ON, the player’s hot lap ghost will appear on track and the start of the race, with the ghost remaining stationary on the track until the player completed at least one lap.
  • Fixed an issue where, in Free Play, if an AI driver wins race and then the player selected “Restart Race” in the post-race menu, the AI driver’s car would appear as transparent in the podium screen.
Tracks
  • LAGUNA SECA: Removed false anti-cheat tire wall shadow. Also added a drift zone before Andretti Hairpin.
  • SUZUKA: Removed false anti-cheat tire wall shadows. Also changed default lap count for Suzuka East Circuit lap count from two laps to four laps.
  • HOMESTEAD: Removed collision mesh for previously removed anti-cheat tire wall. Fixed an issue with some tire walls on wet ribbons, which lacked collisions and featured one-sided textures.
PC
  • Fixed an issue with the PC version of the Forza Motorsport 7 free trial version crashing.
Multiplayer
  • Added ticker to Timed Races.

Forza 7 IndyCar Content.jpg


Of course a new build often means the deployment of new content, and this month is certainly no exception thanks to the inclusion of an enviable collection of IndyCar machines from the history of the sport. Featuring in the new drop, available for no additional cost, is the latest 2019 specification Dallara DW12 Universal Aero Kit car, with a collection of liveries from the current NTT IndyCar Series championship.

For those who enjoy their open wheel action more old school, the content drop for this month also includes the wonderful looking and fantastically named 1969 Ford Brawner Hawk III... a Lotus 49 of sorts, but American style! If that isn't enough, Turn 10 have also thrown in a new Pace Car in the form of the Corvette ZR1, which nicely continues the American Indy500 theme of this latest Forza Motorsport 7 build.

Happy days for FM7 players ahead!

Forza 7 IndyCar Content 2.jpg
Forza 7 IndyCar Content 3.jpg


FM7 is available for Xbox One and W10 PC.

For more from the Forza Motorsport world of games, head to the Forza Motorsport Series sub forum and connect with your fellow racing fans.

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This game fills my petrol-head hole. Love going online and just have fun with my tuned cars.

Yesterday I was racing in class B in La Sarthe Le-mans, and in that huge back straight I was having a drag race against a 4-pot Civic, screeeeeeaming for dear life in my ear the entire time. That was great fun. Great game for what it is.
 
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