Paul Jeffrey
Premium
iRacing recently updated for the second time during the current 2020 Season 1 build - adding a number of fixes, updates and improvements to the online (and now somewhat offline) racing simulation.
The new build released on January 14th and is available to download the next time you start up the simulation.
In content news, the American developers have also confirmed a new car is on the way, in the form of the BMW M4 GT4 - set to be made available for the simulation later this year.
iRacing 2020 Season 1, Patch 2 Update Notes;
iRacing BETA Interface
BMW M8 GTE
Charlotte Motor Speedway
Original Source: iRacing.com
iRacing is available exclusively on PC.
Got some stuff to ask about the sim? Happy days for you, we have a community powered iRacing sub forum here at RaceDepartment, so go over and start yourself a thread today!
The new build released on January 14th and is available to download the next time you start up the simulation.
In content news, the American developers have also confirmed a new car is on the way, in the form of the BMW M4 GT4 - set to be made available for the simulation later this year.
iRacing 2020 Season 1, Patch 2 Update Notes;
iRacing BETA Interface
- Users may now set their preferred system of measurement (Metric or English) in the Settings section of the iRacing BETA Interface. This setting persists between the iRacing BETA Interface and the iRacing Simulator garage.
- Recent Results are now sorted by “Most Recent” by default.
- Additional details have been added to the Update interface.
- A failure status will now be displayed if the iRacing BETA Interface loses its connection.
- Fixed a few issues with the Series interface including:
– – The Test Drive button is now functional if the track is unowned; however, the user must still own the track to launch the Test Drive Session.
– – The Watch button now correctly launches the Simulator. - Fixed a few issues with Leagues including:
– – Users may no longer Favorite Leagues of which they are not a member.
– – The sorting and filtering of Leagues have been updated. - The iRating of Rookie License drivers is now correctly hidden in the iRacing BETA Interface.
- Fixed an issue where some Profile fields were not being properly displayed.
- Addressed several issues with Notifications including:
– – The correct time is now displayed on notifications.
– – The “Close” button is no longer drawn over notifications.
– – Notifications are now properly cleared when dismissed.
- The Skip Barber Formula 2000 has been enabled for AI Races!
- The following track configurations have been enabled for AI Races!
– – Mid-Ohio Sports Car Course – Full Course
– – Road Atlanta – Full Course - AI Drivers have received additional training with the following vehicles:
– – Global Mazda MX-5 Cup
– – Porsche 911 GT3 Cup Car (991) - AI Drivers have received additional training at the following tracks:
– – Barber Motorsports Park – Full Course - AI Driver behavior for a variety of activities has been upgraded, including:
– – Throttle control
– – Drafting
– – Braking in braking zones
– – Brake locking
– – Passing behaviors
– – Three-wide strategies
– – Low fuel driving
– – Low-speed hazard assessment
– – Hazard avoidance driving
– – Caution lap spacing
– – Pit lane driving
– – Pit stall entry - Fixed a variety of issues with AI Driver behavior, including:
– – AI Drivers could sometimes drive through the pace car when a lap down.
– – AI Drivers who got physically stuck failed to reset themselves.
– – AI Drivers should no longer forget to pit on the first Caution lap if needed.
– – AI Drivers should no longer attempt to continue racing with severe engine damage.
- Adjustments to tire heat and tread effectiveness have been made to opponent vehicles for greater accuracy.
- The effect of the atmosphere on the amount of solar energy hitting the surface of the earth has been adjusted. This change reduces track temperatures, especially when the sun is at a moderate angle.
– – On average, track surfaces are about 2-3° Celsius cooler. This varies depending on the season, time of day, and latitude.
- Fixed a temporary bouncing issue that could occur when a vehicle enters a pit stall.
- A new option, “TwoStageAA” has been added to both the “[Oculus Rift]” and “[OpenVR]” sections of the “RendererDX11.ini” file.
– – When enabled (default), anti-aliasing is run on the user interface elements (and runs the second pass of anti-aliasing on the scene after all of the post-processing effects are run).
– – – This option can be taxing on performance; disable this option if you are low on resources for VR.
BMW M8 GTE
- For custom paint schemes, the windshield banners and rear wing logos are now always visible per BMW’s request.
- Season setups have been updated.
- Season setups have been updated.
- Season setups have been updated.
- Camber adjustment minimums have been set to -5.0 degrees and -4.0 degrees in the front and rear respectively.
- Fixed an issue where rear wing damage was affecting aero offsets too greatly.
- Tire sound levels have been improved.
- Damage to the rear wing now has a much greater effect on the rear downforce of this vehicle.
- Damage to the sides and fenders now has a reduced effect on the aero drag of this vehicle.
- Tire sound levels have been improved.
- Damage to the rear wing now has a much greater effect on the rear downforce of this vehicle.
- Damage to the sides and fenders now has a reduced effect on the aero drag of this vehicle.
- Season setups have been updated.
- Season setups have been updated.
Charlotte Motor Speedway
- (ALL 2018) – Filled a hole in the track near the apron exiting Turn 4 that was eating wheels.
- Fixed an issue with crowds clipping through the infield Armco at Turn 2.
- Fixed an issue with crowds clipping through the infield Armco at Turn 2.
- (Oval) – Camera set has been updated.
Original Source: iRacing.com
iRacing is available exclusively on PC.
Got some stuff to ask about the sim? Happy days for you, we have a community powered iRacing sub forum here at RaceDepartment, so go over and start yourself a thread today!
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