Is Steam DRM digital-rights management done right?

I think so because even though Steam requires you to log-in to your account (I don't know if you can use Steam without an Internet connection entirely; you won't be able to download games, that's for sure).

Though, unlike GFWL, Rockstar's, and perhaps even Battle.net''s DRM, you can play your game anywhere as long as you are logged into your Steam account because your collection travels with your account.

Good Old Games, or GOG is also pretty generous when players buy their games because as long as you have a GOG client and a connection to download the games, it's just as good as Steam DRM.

Personally, I find Steam DRM to be a more effective way to greatly reduce piracy without too many repercussions for the gamer.
 

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To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 170 87.2%
  • Better structured events

    Votes: 32 16.4%
  • Better structured racing club forum

    Votes: 28 14.4%
  • More use of default game content

    Votes: 28 14.4%
  • More use of fixed setups

    Votes: 56 28.7%
  • No 3rd party registration pages

    Votes: 70 35.9%
  • Less casual events

    Votes: 17 8.7%
  • More casual events

    Votes: 66 33.8%
  • Other, specify in thread

    Votes: 12 6.2%
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