I think the important thing is that arguments and personal priorities aside, VR is continuing to advance at a reasonable pace. You can argue that the computer hardware requirements are still steep, some titles like ACC are not well optimized yet, and VR headsets aren't quite where we want them, but everything is improving nicely.
Over the last year I've had my Index, I've seen the software drivers or optimization in some titles improve dramatically. I remember when Dirt Rally 2.0 released VR support and it took some fiddling to get it to work reasonably well. Now I can run 120 fps if I want to. I remember some claiming that there was no way that you would be able to run over 90 fps in a sim and in most titles that is no longer the case and in some I can run 144 fps.
A year ago the Reverb had teething pains but showed promise and this year it looks like they have all the kinks worked out and are releasing a well polished product. The fact that a Reverb can even be run on existing hardware at native resolution is pretty impressive.
The G2 allowing a good experience at half resolution if a person's hardware isn't powerful enough is great for people who don't have a top end system. It's also great for people who are waiting for the 30 series before upgrading but want a better experience now.
We have the Nvidia 30 series to look forward to this Fall and new Unreal engine features that will allow truly amazing image maps scaled as needed to support a wide variety of resolutions in a very efficient manner. Along with that, SSD prices continue to drop in price so we will be able to store these huge image maps that will be coming. I was just looking at a 4Tb SSD drive with a 1.5 million hour MTBF for about $600.
We are seeing enough critical mass in VR to start seeing economies of scale and areas of expertise being shared. Sure we lost HTC and Oculus is going the way of Big Brother, but we have a lot of new hardware coming.
I'm pretty excited out the next VR headset announcements.
With the Oculus Rift S at $400, and the Reverb G2 at $600, we are seeing a HUGE difference in just $200. HUGE!!! I can't wait to see the next headset that Valve announces and I suspect that everything announced from this point on will be much more polished.
I think one reason that we haven't heard any big announcements from companies like Samsung is that they are regrouping. They've seen the bar raised and they don't want to release anything that doesn't create a big splash. So I suspect the wait will be worth it.