Lake Superior

Tracks Lake Superior 1.11

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rmi_wood

Realistic Modders inc.
Gave this track a try today and there are many textures, mostly off-track, that aren't rendering. Looks to be mostly the runoff areas and perhaps long kerbs, as well as some gaps between road and barrier.

Reinstalling didn't make a difference. Latest CSP, latest PURE, testing with the URD Oreca 07 on Practice mode. Drove about a dozen other tracks from various sources today with zero issues.

EDIT: Figured it out. I was using the "experimental" chunks optimization in CSP's General Settings. Works without issue for a lot of the tracks I drive, but clearly not for shin's tracks. Turning Chunks Optimization back to "Basic" solved the issue. Leaving this up for reference if anyone else has the issue.
 
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In the process of testing this track and I noticed that if I stay as far left as possible while driving through the pits, the lap does not count, so I guess the start/finish line markers are not stretched out to fill the entire track?
 
Gave this track a try today and there are many textures, mostly off-track, that aren't rendering. Looks to be mostly the runoff areas and perhaps long kerbs, as well as some gaps between road and barrier.

Reinstalling didn't make a difference. Latest CSP, latest PURE, testing with the URD Oreca 07 on Practice mode. Drove about a dozen other tracks from various sources today with zero issues.

EDIT: Figured it out. I was using the "experimental" chunks optimization in CSP's General Settings. Works without issue for a lot of the tracks I drive, but clearly not for shin's tracks. Turning Chunks Optimization back to "Basic" solved the issue. Leaving this up for reference if anyone else has the issue.

Very nice track, it's a pity that there is no ground cover in several places on the side of the road. Would love to see an update there ;-) using CSP 0.2.3.
(X90) Figured it out. He was using the "experimental" chunks optimization in CSP's General Settings. Works without issue for a lot of the tracks, but clearly not for shin's tracks. Turning Chunks Optimization back to "Basic" solved the issue.
 
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