Material Names

Haven't found anything (link, thread) about that yet, so I hope someone can solve a mystery for me :)
I was wondering what material setting is for what. Ok, the racer surface (road, sand, gras, gravel, kerb) is pretty simple. But what about the rfactor one?

roada
rdax
rdta
rdcp
rged
gras :whistling:
grxs
grvl (gravel)
dstg
gtrp
rmbl
twal
wall
grdr
safer

And, can I include my own material (ice? snow?) anyway so that BTB is using them automatically? So that I don't have to add them to the exported data everytime by myself...
 
The values are defined in the tdf file, and each set of materials comes with an explanation, e.g.:
// Smooth oval track (this feedback is first so terrains pick up this material match first)
[FEEDBACK]
...variables...
Materials=roada,roadb,rdaxroa

You can define your own set by creating a new [feedback] section and material name.

When you export a track, BTB overwrites the tdf file by default. It gets the template file from BobsTrackBuilder\Support\rFactor. You can either add your new materials to that, or tell BTB not to overwrite it and then you can edit the tdf in your rFactor track folder.
 

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