RCHeliguy
Premium
I agree about the anti-submarine belt being necessary. For me it was the difference between feeling "something" and getting reliable usable feedback. There is a big difference.
I also felt like I was relearning how to brake based on what I was feeling and I could see how the absence of this after learning to use it would seriously throw me off.
The downsides:
It takes more effort to strap in as the belts are adjusted as tight as possible without hurting
If it failed mid-race that would be a serious issue.
It's one more piece of software to get started.
Currently I'm running the following:
I also felt like I was relearning how to brake based on what I was feeling and I could see how the absence of this after learning to use it would seriously throw me off.
The downsides:
It takes more effort to strap in as the belts are adjusted as tight as possible without hurting
If it failed mid-race that would be a serious issue.
It's one more piece of software to get started.
Currently I'm running the following:
- Steam VR
- VRS logger
- Trading Paints
- Crew Chief
- iRacing
- SimHub into 4 channels of tactile
- NLRv3 software seat mover
- True Drive Paddock
- SimCommander