Good to see you trying things, tactile is very much about experimentation. The 429 is so highly-priced it is hard to recommend for most people. I have acquired now 6 of them over time (in storage) but I have only bought 1 new one, getting a few real bargains along the way.
It is no surprise to me what you are saying, but it is good having others finding similar factors.
I honestly believe when you have others backing up points that (have already been expressed) here by me or others then that helps affirm things for people looking to buy into this gear and put more trust in the recommendations offered.
I don't see myself as the "be all" of tactile and I think some get the wrong impression. One of the reasons i challenge people to do tests is to confirm the points I recommend are accurate or do indeed perform well but it's always better coming from more than one person or source, right?
I don't "push" ways of doing things because they are "my ways" no not at all. I will "push" for them because of the results they produce and I'm confident in my own approach because of how much testing and experimentation my own rig build tests involved.
The Ts
A user comparing a TST 209 to say a TST239 Silver or a TST329 Gold, they may not feel a great difference between T209 & Silver. The Gold certainly has a more noticeable energy output. If we are using a large BK with these, some may ask whats the point in having a T329 GOLD to a T209 when you use a large BK for the low end.
It's a good question, the answer is (from my effects perspective) that several effects we may apply the layers to (both) units and we create the crossover within the DSP so that each unit is working well within that 30-50Hz range. Some people may prefer to have the BK range kept to only 30Hz some may want it higher, part of this is preference tuning. The Gold will also be better on its own when we go past the 60Hz in which the large BK really drops off and the 60-80Hz range is important for effects as these are generally within the last frequencies we can apply as fundamental frequencies and still make use of giving them additional harmonics. So the different TST models will still bring some performance benefits in how good certain frequencies may feel, it's not just about volume, it's also how well the unit produces the various frequencies.
Some info that may be of interest to some...
A Stage 1 style installation using BK/TST combo for front and rear brings the 1-200Hz range. So firstly, you now can feel MUCH better sensations for whatever effects you choose to run. It's a matter of then building more accomplished effects offering greater depth and higher detailing.
What however will happen, is that only so many effects can be operating on the units at the same time. You reach a point of diminishing return. On basic tactile people repeatedly use the strongest frequencies 30-50Hz, yet when more effects are applied, the amplitude of those frequencies increases, so what you get is the strongest Hz the unit outputs, then being further increased from the frequencies the unit doesn't produce so well. The user ends up only feeling the effects using the units most prominent frequencies. Some people term this as "less is more" as by reducing the number of effects they are reducing the peak of the amplitude applied and have less variation in gain between the unit's best output frequencies and its not so good output frequencies.
I See Them...
However, my approach to effects with the new concept gives us more control. I can easily see with my monitoring how/when different effects are active, exactly what frequencies they fully generate and send to the transducers. So we can get "more clever" in effects development. For example, what Hz these effects use for the effects that are more constantly operating at the same time, can we reduce overlapping, can we place some layers to different units, like the additional exciters?
She Cant Handle it Captain
The biggest challenge comes when we seek to have highly advanced much more engrossing engines. These operate more constantly than some other effects. Not so much at idle are they an issue but most cars will be very active from 2nd/3rd - highest gears and repeatedly using rpm effects that operate within the 60-100% rpm range.
Vroom Vroom
The exciters on the seat help with us apply additional effects to reduce the saturation. Well, clearly we have more channels lets use them wisely eh. However, In my own testing and shared with some beta testers. We have to consider the idea of having a more engine-orientated "WOW" based profile that is exciting and engrossing with the engine, some people absolutely love a great engine and boy are we going to take these much further.
Helmet On
We have to consider things also from a racer's perspective. Using, a more race-orientated-based profile. This focuses on the primary gear-changing engine sensations but also highlights, effects relating to the car handling and chassis. So the same hardware but used with different effects brought to the fore and suiting a different scenario but still seeking engrossing immersion.
Users can easily load profiles to suit their mood or user scenario. Profiles can be made for specific cars, specific sims or user preferences in how certain effects are mapped to certain channels.
Best Engine & Chassis Solutions?
Having more units and some focused purely on rpm and speed is another approach as then it lets you still have the amazing engines, but still get the chassis feedback. I have experimented a lot with this but still have work to do in how we help balance different effects operational at the same times as well as how we go about installaing additional units to a rig if the user ever wanted more.
So a "Stage1" introduces a user to the quality potential of the effects that are being developed but it will have some limitations.
"Those Profiles" - The biggest Disappointments I find with tactile
This may be a case of lack of, but can we be honest, is it true that most of you here have likely 1-3 profiles you use nearly for everything, tut, tut, tut...
I am willing to stick my neck out, that few people, with all your time already owning tactile, even those with many years experience. Can some or any of you, share on these forums dedicated profiles that really offer awesome immersion and applying the 1-200Hz range tactile can offer.
That actually, indeed, you are using excellent quality of effects like the two scenarios I highlighted. In offering ways to bring the best from tactile that is possible with tactile as an immersion tool.
Do we have anyone, wants to share a profile (they created themselves) and feel is a great example for others here to try or we use it as a benchmark?
Is there a single resource anywhere that can offer people a place to download and use high-quality profiles to suit either the common/budget hardware or the best that is available?
From the East To The West?
What sim company has specialized in tactile immersion, show me what I buy, I want the best tactile, and do they offer professional quality profiles for their hardware to enjoy with the most popular sims?