I forgot to mention that my Concert is not pistoning. There was something making a noise and the last time I was tweaking it, the noise just stopped! So now I'm running lower frequencies without any distracting noises.
Maybe it's because I was enjoying how some effects felt and just drove with it that way for a while. Anyway now I'm pushing it a lot harder now.
And to be clear I tweaked settings one way and when the sound stopped I put it back where it was and the sound was stull gone.
My advice is to at least consider the t.tracks Mini DSP however it only supports 4 channels.
Depends if you are happy with PEACE APO but even after 3 years of asking others that highlighted and used this or other PC software for controlling tactile.
Not a single person even with multiple requests from me, has come up with their own thread and guide on how to use such with Simhub and multiple channel tactile installations. Nor has anyone ever released settings/profiles tuned for any of the specific make/models of transducers.
Let me compare:
I just had a personal client/beta tester from Russia yesterday who has waited months on hardware etc, get his first experience of my own "advanced effects" with a beta version of the Race-Bass springs installed.
He is using the recommended Stage 1 hardware installation. Within minutes he was, lets say excited, enjoying what it offers only needing to self-tune the effects volumes. He and other beta testers I will ask to give their own personal opinions on this concept I have worked on/off for 2 years and state what they want or truthfully think.
Right from the offset I had provided DSP settings to his dual BK LFE / Dual TST and 4 way Exciters on the seat. These can be later further refined. The biggest issue we had was mapping effects to the correct output channels but once this is done it's sorted. My Northern Ireland accent and Russian is not the most compatible, lol.
This is the way forward that someone can buy a package that just works and only needs minor tweaking to their preferences. That the whole thing has been pre-configured pre tested and developed with effects that are far beyond what standard effects offer. So I have sought after a small batch of beta testers from around the globe who are into racing the different sim titles and will all help to further develop effects with what this level of hardware and approach offers.
Other DSP Hardware:
Mini DSP has nice products but again when you go beyond 2/4 channels the price greatly increases.
Full Monty?
Someone with your experience in audio should then consider the more pro audio route.
In that you buy a multichannel interface, say one that supports 8-16 channels connect it to a DAW and then get the benefit of all the pro audio plugins that are available or may be included within the DAW.
I think we only have 2-3 people on the forums that went this route as yes it takes people with more of an audio background/experience to grasp more with the already confusion in tactile/audio,.
It is possible to do this with iPad and supported interfaces but for me, for my own needs, I personally outgrew this as that only supports 24 channels. You see, for my own build, I ended up wanting to have the most control over "each effect" as possible both for monitoring purposes but also altering the source. So I now output each effect via its own channel into the interface and into the DAW. Yet it was impressive what iPad could do with "AUM" software and iOS audio plugins are MUCH cheaper than PC/Mac counterparts.
I have spent more on audio hardware than a top-of-the-line DD Sim Wheel and Pro Pedals which I dont expect others to do but my own rig is entirely built around taking "tactile immersion" beyond what any other rig has ever done, its just my field of interest/hobby/passion.