Richard Lofthouse
Premium
Which folder is the Board(Rail) located please? Still trying to figure out that AO problem.Nice one, cheers
Thanks
Great work mate ))))
Which folder is the Board(Rail) located please? Still trying to figure out that AO problem.Nice one, cheers
Put the ac_crew.dds into the folder of the car skin.Which folder is the Board(Rail) located please? Still trying to figure out that AO problem.
Thanks
Great work mate ))))
If you cannot select any objects in showroom click the Back arrow instead of the car icon then it should work.Thanks, TheNuvolari
I'm in the showroom, I have selected the team and I can see it around the car
but I don't know how I've done it before, and now I can't, select each part of the man's clothing (gloves, helmets, clothing) by clicking. I've managed to do it once before. you only see the cursor moving.
The theme of the textures, I have downloaded it. it looks like they are in .psd format
I don't know what to do, since I suppose they must be in .dds
Thanks
Those textures are driver suit type, crew suits are differentWell, I'm trying to add the textures to the pit crew. In the drivers folder, there is the texture of the uniform that each driver wore, which would serve me perfectly to add it to each pit crew.
Yes as Hoksu said the DRIVER_Suit2.dds and DRIVER_Suit.dds is for the crew members and uses a completely different templateWell, I'm trying to add the textures to the pit crew. In the drivers folder, there is the texture of the uniform that each driver wore, which would serve me perfectly to add it to each pit crew.
The textures already came with the mod
I've tried one, and it looks different than the original photo.
Logos are not visible on the chest.
here another
by the way, when I change a team's uniform, it automatically changes them to all teams
Thank you for your trouble, TheNuvolari
is it heavy on performance?TheNuvolari submitted a new resource:
More immersive pits mod - Adds standing pitcrew members into the pits all the time instead of just for the pit cutscene
Read more about this resource...
No it does not affect it at allis it heavy on performance?
John suggested that the problem was the meshes pointing in the wrong direction, which could fix it but only if there is a single model in the center of world origin. So the problem is I cannot make multiple guys animated because the rigged model will only not get deformed when it is in the center of world origin.@TheNuvolari Have you tried to contact @Gunnar333 for the animations? Or maybe @Johnr777 ? Because they have some experience with animations on tracks, I think it would be a good idea for you to contact them!
Alright, thanks for the explanation, seems to be very tricky indeed. I am no expert so I can not comment on that, but how could some modders implement several guys around the track with different animations? Would it theoretically be possible to implement animated crew members into the pitlanes by adding them to the track files, I mean without team-specific appearance? Animated pit crews would add up so much to the atmosphere... Maybe I can talk to Ilja about that, but I think there are more important things for him to fix at the moment...John suggested that the problem was the meshes pointing in the wrong direction, which could fix it but only if there is a single model in the center of world origin. So the problem is I cannot make multiple guys animated because the rigged model will only not get deformed when it is in the center of world origin.
They are placed as a single object in the track .kn5 (only one guy in a group instead of 4), if I would do it for tracks separately I would have to modify every single .kn5 file of tracks that is basically reuploading Kunos' work with minimal changes, and even if I would get permission for reuploading modified .kn5 files of modded tracks I would get bomboarded with insane amount of requests, not to mention a track .kn5 weights 50mb on an average basis, the .zip would bloat into 1gb only with 20 supported tracks.Alright, thanks for the explanation, seems to be very tricky indeed. I am no expert so I can not comment on that, but how could some modders implement several guys around the track with different animations? Would it theoretically be possible to implement animated crew members into the pitlanes by adding them to the track files, I mean without team-specific appearance? Animated pit crews would add up so much to the atmosphere... Maybe I can talk to Ilja about that, but I think there are more important things for him to fix at the moment...
You can use it without any problemsHey Is The Mod still Up to date ?
nice that you signed up.You can use it without any problems
Make sure you replaced the .pitcrew.kn5 (make backup first!) and test it on a Kunos track that has the pits on the right sidenice that you signed up.
I did everything as described in the description.
even in the KN5 preview everything is as it should be but when I'm on the track it looks like without mod what am I doing wrong.