HOW DO YOU SOLVE?I had the same problem but if you use the command .\u4pak.py pack pakchunk0-WindowsNoEditor_X.pak motogp18 it should work. (At least it worked for me )
HOW DO YOU SOLVE?I had the same problem but if you use the command .\u4pak.py pack pakchunk0-WindowsNoEditor_X.pak motogp18 it should work. (At least it worked for me )
If you pay attention at the text, you will find out that before the command you have to add " .\ "HOW DO YOU SOLVE?
Thank you for your answer, but I am new to skin editing and I would need a tutorial to know how to modify the skins of the game. I find the textures in the folder, but I do not know what to doCreate a folder in your asset space in the project you're using. This will create a fodler with the same name in Documents/Unreal projects/.../YourFolder
Close UE4. Copy .uasset files into that folder. Launch UE4 again and you will see your .uasset files in the editor
Look, I don't know how not to sound rude, but this tutorial is literally about editing a bike livery skin (bike 009, Dovizioso). What else do you need?Thank you for your answer, but I am new to skin editing and I would need a tutorial to know how to modify the skins of the game. I find the textures in the folder, but I do not know what to do
Your tutorial is very well done, what I miss is how to modify the skins with photoshop (I guess it is with this software that we must modify the skins?)Look, I don't know how not to sound rude, but this tutorial is literally about editing a bike livery skin (bike 009, Dovizioso). What else do you need?
Open the extracted .tga file with photoshop and edit it as you wantYour tutorial is very well done, what I miss is how to modify the skins with photoshop (I guess it is with this software that we must modify the skins?)
Thank you very much for your help, I think I need a tutorial on photoshop to know how to use itOpen the extracted .tga file with photoshop and edit it as you want
You can send me your tga files, I will try to import them in game.Excuse me, I encountered some trouble in making MOD. Would you like to ask...
I don’t know where my problem is. I’m trying to make a helmet MOD,
but the finished product I’ve made is like this.
View attachment 255400
This is a corrupted failed work.
I use Modding Tool to turn my favorite helmet into .tga format
The program I use to edit the tga file is PhotoShop CC
When I modified the new helmet style, I used UE4.19.2 to change the file format.
I suspect that if I use UE4.19.2 in a process error, it causes my .uasset file to be problematic
The following are the categories of files obtained before and after the conversion of my helmet.
Helmet_000_d.tga -> helmet_000_d.uasset
Helmet_000_l.tga -> helmet_000_l.uasset
Visor_000_d.tga -> visor_000_d.uasset
Visor_000_l.tga -> visor_000_l.uasset
When I get this file and use the command output to make it pak and put it into the game folder it becomes a horror like the above picture
But I thought of a question...
The bike texture in your teaching only uses the "livery009_d.uasset" unique file to make it .tga
But you mentioned in Part 2: Repack.
You have three files for the .uasset you get with UE4.
Want to understand your storage
My aspects only do
- Delete the Starter Content.
After this step is in the same window
Import the 4 .tga files and Save All
Afterwards, a surprising nightmare appeared before the eyes.
You can send me your tga files, I will try to import them in game.
For what it matters, I use Unreal engine 4.18
ok little scheme for papuzu and all others
folder paks
bike 001- aprilia
textures of expargaro and redding
bike004- ducati
textures of reale avintia number 10-texture pull and bear karel abraham
bike005- ducati
textures avintia rabat-pull bear barbera-pramac miller
bike009 ducati
textures pramac petrucci- factory dovizioso
bike010 ducati
textures lorenzo
bike011 honda
textures pedrosa
bike012 honda
textures marquez
bike013 honda
textures nagakami-morbidelli-luthi
bike014 honda
textures crutchlow
bike018 KTM
textures smith-expargaro
bike020 suzuki
textures rins-iannone
bike021 yamaha
textures vinales-zarco
bike022 yamaha
textures rossi
bike024 yamaha
textures siharin
I think you have to edit the right table for it. It must be in some database tableJonix, thanks a lot for your tutorial! You've been a great help in the MotoGP community for the past years, so I gotta compliment you on that... this new engine raises some questions though.
You reckon there is a way to change the career suit to Dainese, if not only changing the texture/normal map? I remember back in MotoGP 13 you had to change some hex text to have a certain helmet model, so I suspect the same thing happens for suits... any ideas?
Thanks again