Try this: Cick on the word icon (bottom left).I thank you, I just wanted to know if the path you typed was correct in the 2 images attached thank you
cd desktop\MotoGP 18 Modding tools\Import in game
u4pak.py pack pakchunk0-WindowsNoEditor_X.pak motogp18
SIIIIIIIIIIIIIIIIIIIIIIIUNA DOOMANDA CON QUESTO METODO POSSIAMO ANCHE MODIFICARE I CASCHI,MA POI I CASCHI LI POSSIAMO USARE NELLA CARRIERA?
Send me a PMancora nulla grazie a Jonix x il supporto.. ma se invio la foto del casco qualcuno piò generarmi il file.pak? grazie mille
Export 3D model with Umodel. It will export materials and textures automatically.Is it possible to modify the skins in 3D on photoshop so to see what we do directly and if so, how. Thank you
Thank you very much for your help, I test it as soon as possibleSend me a PM
Export 3D model with Umodel. It will export materials and textures automatically.
Import it in 3DS max with ActorX Import plugin. Make sure the texture is applied, the Export as .obj.
You can then import .obj files in Photoshop and edit them
The tutorial is complete. If you have questions, ask here.
Prova a scaricare il file u4pak.exe (io ho fatto così e mi funziona), sostituiscilo a quello che c'è già nel tool di Jonix e poi fai la stessa procedura inserendo però questoancora nulla grazie a Jonix x il supporto.. ma se invio la foto del casco qualcuno piò generarmi il file.pak? grazie mille
ok grazie ci provoProva a scaricare il file u4pak.exe (io ho fatto così e mi funziona), sostituiscilo a quello che c'è già nel tool di Jonix e poi fai la stessa procedura inserendo però questo
\.u4pak.exe pack pakchunk0-WindowsNoEditor_X.pak motogp18
Despite the installation of the plugin of actor x in 3Ds max and loaded in the options of plug in, my 3d file extracted from the game (in .psk), I have an error message when I want to open it with 3Ds max. I must miss somethingSend me a PM
Export 3D model with Umodel. It will export materials and textures automatically.
Import it in 3DS max with ActorX Import plugin. Make sure the texture is applied, the Export as .obj.
You can then import .obj files in Photoshop and edit them
Or, does someone know how to remove custom numbers, because then i could edit the custom bike paint and have custom number that way?Has anyone found out or knows how to import custom number for career in game? In GP17 i edited the fonts file and that was the way then, but now i searched and none of the font files are editable. I am not sure if i made a mistake somewhere.