OkUnpack the pakfiles with QuickBMS, not Umodel.
You have to use QuickBMS + UnrealTournament script. Google it
Send me a private message so I can better assist you. I think you're doing something wrong
OkUnpack the pakfiles with QuickBMS, not Umodel.
You have to use QuickBMS + UnrealTournament script. Google it
Send me a private message so I can better assist you. I think you're doing something wrong
i think it's impossible , cause the gp18 has different enginecan anyone help me how to add tracks from before motogp games to gp18? or it's impossible?
thank you i've learned it last night and success, but i have new problem, when i open a file, for example pilotperformance file with hex editor, i found no value at all, or maybe i must open with other software ?Unpack the pakfiles with QuickBMS, not Umodel.
You have to use QuickBMS + UnrealTournament script. Google it
Send me a private message so I can better assist you. I think you're doing something wrong
thank you i've learned it last night and success, but i have new problem, when i open a file, for example pilotperformance file with hex editor, i found no value at all, or maybe i must open with other software ?
You're opening the .uexp file.thank you i've learned it last night and success, but i have new problem, when i open a file, for example pilotperformance file with hex editor, i found no value at all, or maybe i must open with other software ?
well i've open the piltsperformance.uasset but still cant find the value, just found the rider name, can you help me to show which the changable AI performance data?You're opening the .uexp file.
Each item has two files: .uxep and .uasset. Readable data can be found in .uasset files
I think that .uasset is a datatable, but HxD doesn't display it in a readable manner. It show you the entries column-by-column instead of row-by-row. So it is hard to understand and to edit.well i've open the piltsperformance.uasset but still cant find the value, just found the rider name, can you help me to show which the changable AI performance data?
Hope you or someone here can solve this soonI think that .uasset is a datatable, but HxD doesn't display it in a readable manner. It show you the entries column-by-column instead of row-by-row. So it is hard to understand and to edit.
Though I might be wrong
Read the tutorial?how to convert tga file to uasset?
no problem, solved... i create a new graphics mod for apriliaRead the tutorial?
Make sureHi guys
To start thanks to Jonix for the tutorial, and thanks to everyone that with your comments I could solve the problems with the cmd. I have a problem. Once everything is done I put "pakchunk0-WindowsNoEditor_MyMod.pak" in the folder where the pak of the game are but I do not see my texture someone helps me? Thank you and sorry for the English
I did the texture, in the unreal I saved everything and I gave it to the window, I made the corresponding folders in "import the game" they are all in the package with the cmd and I put the result in:Make sure
1) You've cooked your texture
2) You've placed the cooked texture in the right directory (it has to be the same directory path where you took it from)
I think I found a way to swap factory Ducati bike into a winged one.
1.you must export a Ducati bike with wings. ( rabat)
2.then export the factory Ducati bike model.
3.now rename everything in winged bike(one you exported)folder to match factory ducati folder components.
4.everything in factory ducati folder must be replaced with winged bike folder.
5.now export the winged bike(replaced with ducati)into the game.
6.now factory ducati bike will be replaced with the one you exported.