Very nice.
The opponents sounds very loud. Is it your preference? Or is it the car?
But it seems it's adjustable .
Looks like fun!
@Gijs van Elderen can I ask an unrelated question... is there a way to adjust the size of the position bar (top-center in this video) and/or text in the driver list (top-right in this video). Ever since I created a new profile or deleted the graphic settings files mine are like those in this video - use to look much better on mine (very large now - running 3440x1440) but I don't remember what I did some years back to change. Thanks.
@Gijs van Elderen we are discussing this internally based on feedback from you, the public, on some of the test videos. If it's not fixed at release, it will most definitely come in an update.
Great. We don't want to have to adjust the standard sound balance for a particular mod. All mod cars should be calibrated to the default settings that all (almost all?) of the ISI cars work fine with.Quote from Christopher on the empty box video:
We're working on adjusting the sound levels for the final release.
@Gijs van Elderen we are discussing this internally based on feedback from you, the public, on some of the test videos. If it's not fixed at release, it will most definitely come in an update.
This is a good beginner's modern formula car with adjustable aerodynamics. Speed and grip of default setup are good. Tire wear appears if you overdrive, though I haven't checked how much grip falls off (hey, the car's only been available for about 2 hours, LOL).
Only disappointment I've found so far is the AI can't drive on a wet track even though they automatically installed the wet tires.
UPDATE: renaming player.JSON and letting rF2 create a new one solved the AI problem for me.
Studio 397 is turning on their server for multiplayer with this car.
How old was your .PLR file? Any idea what could cause that?
Created date says June 13, 2016. No idea on the cause and someone suggested replacing it as a quick fix; problem only appeared with wet AI capability.