You can easily have 50 of them and it works fine. On Assen, all tyres on corner apex, cones and pitlane signs are physical, and I've never experienced any issues. You just need to have a simple collision object with a complex visual object attached (which you can assign LODs to, as well).
In this case, the physical object has the same level of detail as the LOD1, so I could use the LOD1 as physical, but meh. (note: usually these 9 models align nicely into a stack of 3 tyres. For demonstration purposes they are "unraveled")
In ksEditor just batch filter them on name, make the POBJECT not renderable, make the LODs have LOD distance, and done. It's really no hassle at all
I haven't tried Ottowa yet, but it looks great from pictures! I like your approach to this as if being a real circuit. Well done
In this case, the physical object has the same level of detail as the LOD1, so I could use the LOD1 as physical, but meh. (note: usually these 9 models align nicely into a stack of 3 tyres. For demonstration purposes they are "unraveled")
In ksEditor just batch filter them on name, make the POBJECT not renderable, make the LODs have LOD distance, and done. It's really no hassle at all
I haven't tried Ottowa yet, but it looks great from pictures! I like your approach to this as if being a real circuit. Well done
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