Did I really fat-finger the dims for the BrakeMarker textures like that? Damn...There's a chance it could be caused by the BrakeMarker*.* textures in 256x258 instead of 256^2. Unfortunately I haven't a card that fails to test/confirm. I've seen stuff like 2048x516 on very popular tracks that no one complained about, so I'm not sure that's it.
It could also be a texture in DXT2 format (txDetailB.dds), as the nv dds exporter plug in doesn't allow it as an option, and causes a broken map to be imported under PS for this file.
I noticed the same regarding several textures that I had exported via NVidia Texture Tools, that should have been DXT3 or DXT5 but were being detected differently in ksEditor's texture review utility. I've re-exported those textures using Intel's DDS exporter and we'll see if that maybe solves the problem -- though it would be a shame, since the NVidia exporter offers some tuning options that do a much better job with noisy alpha channels in mipmaps for the catch fencing.