I think where it's an A to B track... that confuses things quite a bit... and I know exactly what you mean about it taking ages to "try" and record an AI line... Along with re-syncing the cams quite often... can be a bit of a pain lol
But after adding the high res FFB mesh and not being able to record an AI line at all for a while... now I'm not knocking it lol
If it records properly... It takes ages to exit back to the menu.. and seems like your computer has locked up... At a guess I think it takes about 20 - 30 mins to record it... I just leave it to do its thing. Also after a few attempts... I disabled my anti-virus / spyware software... made sure I had windows folder privileges set correctly.. which did make a difference at one point.
Basically... if everything goes correctly the AI line should be around 89 - 90 mb... If you exit out and it's only a few mb... it hasn't done it correctly, and... if it doesn't take ages to exit out (almost like your pc has locked up)... it hasn't done it correctly.
There is one final option... and that would be moving the AI line in the ksEditor... But a) that would take f*****g ages over 23km and b) it would shift the left and right spline limits.. (where the AI think they can drive) and they will impersonate a bunch of lemmings if they try and overtake each other... as the limits won't be aligned to the track edge.
The AI looping around the gas stations is exactly what I want... If Assetto wants to play ball... It was a factor when I designed the layouts of the parking lots (as well as being able to drift around them)... As with most things mod related... time will tell... fingers crossed it will work! Due to the time involved in trying things... it is a way further down my priority list though.
Depending how many attempts it takes... I aim to get a looping AI working... as well as spreading out the starting grid positions over the 23km... So as soon as you start you will have 12 oncoming cars making their way towards you... and 11 cars starting around a kilometre or so in front (and spaced out in kilometre gaps)... to overtake.. so they're already spaced out If it's possible... I will get it working.
Great video, it captures where I'm attempting to go with this mod... (even if it's in a separate "traffic" layout)... We shall see mate
But after adding the high res FFB mesh and not being able to record an AI line at all for a while... now I'm not knocking it lol
If it records properly... It takes ages to exit back to the menu.. and seems like your computer has locked up... At a guess I think it takes about 20 - 30 mins to record it... I just leave it to do its thing. Also after a few attempts... I disabled my anti-virus / spyware software... made sure I had windows folder privileges set correctly.. which did make a difference at one point.
Basically... if everything goes correctly the AI line should be around 89 - 90 mb... If you exit out and it's only a few mb... it hasn't done it correctly, and... if it doesn't take ages to exit out (almost like your pc has locked up)... it hasn't done it correctly.
There is one final option... and that would be moving the AI line in the ksEditor... But a) that would take f*****g ages over 23km and b) it would shift the left and right spline limits.. (where the AI think they can drive) and they will impersonate a bunch of lemmings if they try and overtake each other... as the limits won't be aligned to the track edge.
The AI looping around the gas stations is exactly what I want... If Assetto wants to play ball... It was a factor when I designed the layouts of the parking lots (as well as being able to drift around them)... As with most things mod related... time will tell... fingers crossed it will work! Due to the time involved in trying things... it is a way further down my priority list though.
Depending how many attempts it takes... I aim to get a looping AI working... as well as spreading out the starting grid positions over the 23km... So as soon as you start you will have 12 oncoming cars making their way towards you... and 11 cars starting around a kilometre or so in front (and spaced out in kilometre gaps)... to overtake.. so they're already spaced out If it's possible... I will get it working.
Great video, it captures where I'm attempting to go with this mod... (even if it's in a separate "traffic" layout)... We shall see mate