https://forum.reizastudios.com/threads/automobilista-v1-4-9-released.2794/#post-30595
Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!
Below is the Changelog for v1.4.81 -> v1.4.9:
NEW CONTENT
GENERAL
UI & HUD
AUDIO
AI
CONTENT FIXES & UPDATES
Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!
Below is the Changelog for v1.4.81 -> v1.4.9:
NEW CONTENT
- Added Metalmoro AJR Prototype series
GENERAL
- Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
- Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
- Fixed a bug that would cause timing issues on first lap of rolling start
- Added skip race button to championships events where a DLC track is not owned
- Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
- Removed race percentage as a race length type option, added a Distance option
- Added protection so that FFB isn´t run when in the options screen
- Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
- Removed race percentage time scale option
- Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
- Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled
UI & HUD
- Revamped native HUD & TV overlay system
- Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
- DynHUD is now disabled by default (can be enabled back in AMS Config)
- Replaced UI font
- Fixed loading screen text sizing at different resolutions
- Updated championship mode UI
- Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
- Combined Online Chat & Timing Monitor screens
- Fixed last car disappearing on timing screen when a player is removed before starting a race
AUDIO
- Added new interior and exterior curb samples (currently only in Formula V10)
- Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
- Fixed external shift sound sometimes producing artifacts when vehicle is far away
- Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
- Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
- Reverb level in surround mode can be adjusted per speaker from PLR file
- Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
- Added new track announcer voice sound effects
- Crowds now have two levels, excited and normal (more to come later)
- Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
- Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
- Announcer and crowd sounds are not played in test day / time trial
- All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
- Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
- Fixed bumpstop sound being triggered too often over curbs causing some clicks
- Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
- Reverb is muted when switching cameras
- Ambient sound volume/pan is randomized slightly when switching external cameras
AI
- Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
- Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
- Toned down AI "Sudden Move" scalar in all cars
- Reduced AI aggression in all formula cars
CONTENT FIXES & UPDATES
- Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
- Added 2 new clear / slightly clouded sky sets
- Minor LOD adjustments to F-Vintage, F-Vee
- Increased P2P power in StockV8, Montana
- Spielberg: Complete track revamp to 2017 version & updated graphics
- Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
- Velopark: Fixed object popping in back straight
- Adelaide: Fixed Supertruck Ramp Material sound
- F-Vee: Updated external sounds
- F-Dirt: Updated external sounds
- SuperTruck: Reduced AI aggression
- Ultima: Added LSD to road cars
- Super V8: Adjusted AI fuel estimating
- F-V12: minor tire adjustments
- F-Classic: minor tire adjustments
- F-Vintage: Minor AI tweak
- F-Ultimate: Minor AI tweak
- Mini: Fixed max number of opponents to 23
- Metalmoro MR18: Adjusted fuel estimates
- F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
- TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs