I love Assetto Corsa but the penalty system is really starting to pi** me off.
It needs fixing...and has for a very, very long time.
When you get forced off track or have to take evasive action by leaving the racing surface to avoid 'plowing' into crashed or crashing cars..only to receive a 20+ second penalty, something is very wrong.
In no form of motorsport does that happen.
Even if a competitor cuts a corner by carrying too much speed or simply over-driving the car, they're at least two warning before a penalty is issued.
Go look at A1 or Hungary...two of the current F1 circuits where cutting penalties are enforced most often.
Long ago, I suggested generating penalties to a known value...i.e braking inputs coupled with steering inputs.
It could work to minimize the absolutely ludicrous system currently employed.
All the current system does is 'kill' half the grid by imposing unrealistic penalties.
Most guys simply hit 'escape' and leave after a 20 second penalty is handed out.
There needs to be a better way to implement this.
It needs fixing...and has for a very, very long time.
When you get forced off track or have to take evasive action by leaving the racing surface to avoid 'plowing' into crashed or crashing cars..only to receive a 20+ second penalty, something is very wrong.
In no form of motorsport does that happen.
Even if a competitor cuts a corner by carrying too much speed or simply over-driving the car, they're at least two warning before a penalty is issued.
Go look at A1 or Hungary...two of the current F1 circuits where cutting penalties are enforced most often.
Long ago, I suggested generating penalties to a known value...i.e braking inputs coupled with steering inputs.
It could work to minimize the absolutely ludicrous system currently employed.
All the current system does is 'kill' half the grid by imposing unrealistic penalties.
Most guys simply hit 'escape' and leave after a 20 second penalty is handed out.
There needs to be a better way to implement this.
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