and joke asideYou can't tell me how to shift! *shakes fist vigorously in rebellious defiance while editing drivetrain.ini*
i'll make a note if we push another update, thanks!
and joke asideYou can't tell me how to shift! *shakes fist vigorously in rebellious defiance while editing drivetrain.ini*
I think if I recall it was the official 911 Carrera RSR 3.0.Ssounds like you grabbed an air-cooled sound for this, what did you swap it from?
This is part of the never ending dilemma between feelings and physics accuracy, and what the game engine makes of it.The sound and 3D model of this mod is something amazing! Probably one of my favourite mods…but with this latest update, the physics seem a bit off.
Arch’s physics are a totally different world, and even on a belt driven wheel as I have, it is noticeable the difference in detail and how the car seems much more like the real deal. But in almost every mod with arch physics, above 160/180 km/h, cars get too uncontrollable. Any slight weight transfer, even if the car is not coasting, it usually tends to oversteer uncontrollably….a bit unrealistically in my opinion .
I’m running latest csp
Yes, exactly and as I mentioned in my comment about, manifests itself when you try to the chase at Bathurst - even staying off brakes v. difficult to get change of direction and entry into that corner. Sure, the 'Chase" is not walk in the park in any car, but a little too difficult I suspect with Arch's update.Any slight weight transfer, even if the car is not coasting, it usually tends to oversteer uncontrollably….a bit unrealistically in my opinion .
Most roadcars make lift, and these roadcars make more lift in the rear than the front. 180km/h is quite fast as far as tires go anyway; road tires aren't really rated for cornering at speeds like that. They're barely rated for rolling extended time at speeds like that.The sound and 3D model of this mod is something amazing! Probably one of my favourite mods…but with this latest update, the physics seem a bit off.
Arch’s physics are a totally different world, and even on a belt driven wheel as I have, it is noticeable the difference in detail and how the car seems much more like the real deal. But in almost every mod with arch physics, above 160/180 km/h, cars get too uncontrollable. Any slight weight transfer, even if the car is not coasting, it usually tends to oversteer uncontrollably….a bit unrealistically in my opinion .
I’m running latest csp
1: Power steering simulation. If you have realfeel on in FFB FX it will use it.Compared to 1.1 FFB now feels like some internal gain has been turned up to eleven. It's just wooden with no detail and It feels like it's clipping despite game saying it isn't. For example I can't feel hitting a curb while cornering because the FFB seems to be maxed out, despite the ffb thing in the pedals app saying it's less than 50%. Or there's some extreme damping effect that masks everything. This is at maybe 5Nm on a 25Nm wheelbase set to around 11Nm. CSP 0.2.3-preview211.
Maybe i'm doing something wrong but this is the only car like this and i can't figure out any other reason for it other than something in the physics or ffb tuning of the car itself.
The tyres also feel more like delicate race tyres that need the be hot to have any chance of working with basically no grip when cold, and not like good high performance street tires that grip well from pretty much anything above freezing, improve when warm, and then progressively deteriorate as they overheat. These are ok if I set temperature as high as it goes (36c) and use the (weirdly ineffective)tyre blankets so the tires start out at like 40c, and even then they need a lap or so on a hot track. On cold tyres or a cold track it does feel wildly unstable at higher speeds like someone above said.
Other than these weird issues it's still a nice car, but after spending hours trying different things I'll go back to 1.1 for now.
No way - it's so much more communicative - I had my misgivings about the rear lift at speed as Arch has explained with road tyres but wooden...nope. You must not have your rig dialed in. I am using a Simucube 20Nm peak Mige, CSP v0.2.4 p1 & have real FFB forces turned on in CSP. I run the Simucube @90% and AC ffb gain @50%. The level of detail and subtle feedback from tyre friction, turning forces etc is fantastic.Compared to 1.1 FFB now feels like some internal gain has been turned up to eleven. It's just wooden with no detail
The gain inside of the wheel driver (Not inside AC/CM, that doesn't matter for Realfeel) *must* be 100%, otherwise Realfeel won't be outputting accurate torques.No way - it's so much more communicative - I had my misgivings about the rear lift at speed as Arch has explained with road tyres but wooden...nope. You must not have your rig dialed in. I am using a Simucube 20Nm peak Mige, CSP v0.2.4 p1 & have real FFB forces turned on in CSP. I run the Simucube @90% and AC ffb gain @50%. The level of detail and subtle feedback from tyre friction, turning forces etc is fantastic.
IM having the same issue too....anyone have a fix?Downloaded the mod's zip file directly using "install from a file..." on content manager. When the car was loaded up, the front wheels were spinning really weirdly that broke the physics of the game. Tried to delete and reinstall but had the same issue. Pretty new to using mods so not sure if I am doing something wrong as i haven't found any issues like this after a brief scan of some reviews/reports.
Again, it has a powersteering simulation.Actually, I was wrong on one aspect and agree with @rustypeugeot on the wooden aspect running over curbs - the steering feeback as wheel hits/rises over a curb is more distinct with CSP real-feel OFF, overall without changing my other ffb settings the intensity is dialled down a fraction with real-feel. The detail of ripple strips remains etc. (changed my driver to 100%, AC 50% and set max torque of real-feel to 20Nm.
IM having the same issue too....anyone have a fix?
Is there a way to have both versions in game? Is it just a matter of having them in different folder names?
I prefer 1.1 as 1.2 feels impossible to steer right now, but I also want to check if I can get better at it.
if you'd read 2 posts down the one you quote, i posted a tutorial video, start there i guessIM having the same issue too....anyone have a fix?