Post Pictures thread (Part 3)

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Hey guys, backing to racer, and what about doing a new section for screenshots? Everybody may agree with me, 160 pages are a bit too hard to find anything.

Well, about game, backing with 2.7L V6 DOHC TwinTurbo 265hp@5800rpm Quattro 01'

screenshot124copy.jpg

screenshot125copy-1.jpg

screenshot126copy-1.jpg


Bonus: Raphael's MR-S

screenshot119copy.jpg
 
If I was on the market to buy a big block Mopar, I would actually choose a 383 or a 440. Besides the obvious overpricing of the Hemi's, the 383 and 440 are much more streat friendly, and let's face it... the chassis (suspension and brakes) in these cars couldn't cope with more than a 318, so at least I would play a little safe! :p
 
Yeah man !!

Procedural or manually done ? From what I see, I think I know...

For blender, you have Blender City Generator which does the same :


http://arnaud.ile.nc/sce/

To be tested & showcased in Racer !!! :wink:

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I'm also developing a city & that's gonna probably look even better, because of the UV I'm taking care of 'procedurally' talking, already done some comparison thru my 3D app to see results. Like I said before, packing UV's becomes handy when dealing with 100 of different objects of the same category, still most of them, will share same UV map....:rolleyes:

Indeed, we urgently need lights/emitters with some of their attributes like intensity, color etc..
 
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