Except if you use Blender.The collider ignores any object transformations, it has to line up with the car while having 0 rotation, 0 translation.
It lowers my suspenssionExcept if you use Blender.
Tho with this car, what happens if you click "Align to physics data" in CM Showroom?
i use 3ds. and every time i create a object or import it takes the origin of the object as the scene origin,Well, Blender's fbx exporter automatically adds a 90 degree rotation to every root object to switch to the fbx coordinate system, so you'll have to pre-rotate it the other way to fix that.