WIP Problem with own Asphalt texture

Hey guys!

I started working on a new track of mine with BTB. So i wanted to do sth. new so I started extracting dds-textures with geditor and converted them with the dds converter 2.

Everything's fine, I made my Bump Maps with GIMP.
I put the texture in BTB, edited the track and exported it to the game:

But what i've seen was awkward:
The asphalt texture was sharp in the near of the car but in the distance, the asphalt was very blurred...
Anyone can help me?

Thanks for reply!

Greetings, nikeface : )
 
You have too much mipmaps or you have to set you "MIP Bias" in your xpaker to -2 or -4 for example. It depends on how much mipmaps your texture has.
 

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