Sure would be helpful to get some communication going with Ruud... dropping betas with incomplete documentation and big oversights or bugs like this doesn't do much to make people want to help develop things.
Is everybody who can't start this version despite installing vcredist_x86_vc2013.exe running on Win XP by any chance? I haven't had any trouble with it on Win 7 here, for reference.
What about the other things mentioned, do you see the interior dials for all vehicles or are they not drawn for you too?
What happened with the shaders in any case, I noticed z-buffering must have changed because suddenly track markers are visible on a track where I haven't seen them in over six years - I mean, this specific change is a good thing, but there is no documentation anywhere and it makes development work a nightmare.
For people who struggle with the bounding box resulting in a floating car, here's an example on how to quick-fix it based on the '69 Z/28.
The car section has an offset applied to the CoG position, relative to the mesh's nullpoint, which was previously the reference point for the bounding box:
Code:
cg
{
x=0
; ~20in ~0.508m
y=-0.252
; weight distribution 55.1% front / 44.9% rear
z=0.336
}
While the bounding box offset was:
Code:
box_offset=0.000 0.025 0.000
The bounding box offset thus needs to use the cg offset values with their sign reversed and any previous offsets added on top, as in:
Code:
box_offset=0.000 0.277 -0.336