Paul Jeffrey
Premium
Check out the latest hotfix update notes for RaceRoom Racing Experience...
The team over at Sector3 Studios have been rather busy of late pushing out plenty of small hotfix updates to RaceRoom Racing Experience, all in preparation for the big new build release scheduled for deployment to the public version of the title in the coming weeks...
Although we didn't cover these minor release notes at the time, with a fairly major hotfix pushed live last night I thought it worthwhile to recap a little on what's been happening over the last few days in the world of RaceRoom Racing Experience...
22-01-2018
- Dedicated server now refuses incoming connections as soon as a session timer has reached zero. This will shorten the wait some players experienced where dedicated servers could be seen waiting for players for several minutes before moving on.
- Added Incident reports in dedicated server json result files. Incidents are reported for each player per session and per lap. They are given a type of incident as well as a severity indicator in points. Incident types are as follows:
- Type 0 = Car to car collision
- Type 1 = Collision with a track object
- Type 2 = Going the wrong way
- Type 3 = Going off track
- Type 4 = Staying stationary on the track
- Type 5 = Losing control of the vehicle
- Type 6 = Not serving a penalty
- Type 7 = Disconnecting / Giving up before the end of a race
- Type 8 = Missing the race start
- Fixed custom images for dedicated servers that were failing to upload
- Deployed some various server side fixes.
Additional note:
Related to the Incident reports, players can have the incidents output showing live in their game through the "Chat" system messages (yellow text) by doing so:
- Right-click the game in your Steam library
- Select Properties
- In the window that opened, in the General tab, click "SET LAUNCH OPTIONS"
- Add: "-repSystemDebug" (without the quotation marks)
- Start the game
Catch up on the previous updates deployed to the simulation since the turn of the New Year:
10-01-2018 Hotfix mostly focused on addressing multiplayer stability.
Game:
- VR - Fixed shadows that wouldn’t render near the player
- Fixed an issue where some dedicated servers would hang and keep showing in the game menu even though unreachable.
- Fixed a crash that could sometimes occur on the dedicated server
- Porsche Cayman CS should no longer start in front but instead now be properly positioned on the grid of multiclass multiplayer events.
- Audi R8 LMS - Minor tweaks to some Audi Sport liveries
Game:
- Fixed an issue some players experienced where the world was extremely blurred as soon as the car moved.
- Fixed a game crash reported in Visual Settings menu
- Fixed one more case where dedicated server was caught hanging.
- Fixed one issue where some connections wouldn't be properly cleared after booting a player for high latency
- Fixed an issue where an empty server would not reset itself but proceed through sessions if all players left.
Love RaceRoom? Want to share the excitement with your fellow community members? No worries, we have all this and more at the RaceRoom Racing Experience sub forum right here at RaceDepartment:
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Happy with the progress of RaceRoom so far? Enjoying the simulation? Let us know in the comments section below!
Image Credit - @Andy Kettler