Reflection cube maps - how to?

i could be wrong, but i don't think you can in BTB. If you could it would be in one of the shaders lists (diffuse, bump, spec, multi, add etc) but i guess Piddy never got around to it. 3DSimEd can hook up all the shaders though

And incase someone reads this and was looking for other info on cube maps, there is a tute on CG textures, along with other tutorials such as Photoshop blending etc.
http://www.cgtextures.com/content.php?action=tutorial&name=cubemaps
 

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