rF2 January Update Details Plenty of Interesting Details for the Future

Paul Jeffrey

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Leaving it to the very last minute once again, Studio 397 have released an interesting insight into the world of the immediate future for rFactor 2.


Forming part of a monthly community update from the Dutch development team, Januarys ‘Development Roadmap’ posting contains plenty of interesting details that should pique the interest of many within the sim racing community.

Those in the know are sure to acknowledge rF2 has come a long way in the graphics department over the last 12 months, although plenty is still to do if they wish to rival their immediate sim racing rivals, and it appears that the ambitious development team have now started to turn some much needed attention to increasing the performance of the simulation – something that is sure to be well received by many players who’ve suffered from inconsistent framerates and occasional micro stutter since moving over to DX11 early last year.

Welcome as the new desire to find more horsepower from under the hood is, Studio397 are also very much aware of the need to continue expanding the library of content and features available in the simulation, a piece of software that historically has relied on community made mod content to flesh out the different series and tracks of the title. As we continue to push on into 2018, S397 have confirmed the first piece of free content to be added to the sim will be a digital version of the Portland International Raceway, set to debut in rFactor 2 later this year. Unlike the latest Formula E and GT3 Power Pack DLC, Portland will be added to the simulation for no additional cost – which is a nice touch and shows S397 remain committed to expanding the core simulation offering whilst simultaneously moving into the paid DLC marketplace for the larger scale releases.

Other points of interest from the roadmap include hints towards more laser scanned circuits in future, updates to the in game HUD options (a vast improvement too!) and other interesting developments centred around the world of racing karts…

You can read the full roadmap release below:

Welcome to the January 2018 roadmap. We’re really excited about what this year will bring. Our internal roadmap has been setup and it features lots of cool content, updates and technical improvements. So let’s get started!

Welcome to rFactor 2 trailer
First of all, we have a brand new trailer for rFactor 2. We hope you like it! (see top of post)

Performance
We’ve had a lot of feedback from some of our users about the graphics performance of the simulation. Over the last months we have improved the fidelity of the DX11 graphics a lot, but partially due to the fact that we still had to support the DX9 engine for every update, we did not yet take full advantage of some of the things DX11 could do. When investigating some of the reports we got, we decided it was time to start making some fundamental improvements to the engine. We are still working on that, but internal builds are looking promising, so we hope to have more news about that soon.

Content
rF2 January Update.jpg

With the release of our GT3 Power Pack and our Formula E Energize Pack last year we are looking forward to bringing you great car and track content this year. With that we are pleased to announce that we have signed a license with Portland International Raceway which will be released for free later this year and ahead of the labor day race. The track has an incredible history having been developed out of the remnants of the City of Vanport. At 1.97 miles, the track has hosted several senior racing events most notably Champ Car and Indycar with the lap record by the late Justin Wilson of 57.597.

We are also working at completing the promised update to the Zandvoort track, adding the latest resurfacing changes as well as a change to one of the turns that was done before the last DTM race. Our expectation is to have that done somewhere towards the end of the first quarter and we will keep you informed about its progress.

HUD
Our updated HUD is currently in final testing and will be added in the next code update we are going to release. Last month we already talked a bit about some of the new data we’ve made available, and this is probably a good time to talk a bit about the new HUD design. As we already said it is still based on our existing technology, but we’ve redesigned it from scratch to look more modern. This means we designed it for the screen resolution that is currently used, and updated the font to conform to our new styling. We have tried to go for a HUD that features all the data, but with the least possible duplication. The most important things remain on screen all the time, some lesser needed data is available in the different pages of the multi-function display (MFD). On top of that we have tried to ensure that the data we display is accurate enough for people to use when driving. Some highlights include the new “deltabest” bar and digital display at the top, as well as the fuel left and fuel used on the last lap indications at the bottom of the screen. The screenshot is still a work in progress, so some details might still change, but this will give you an impression on what we’re testing now.

rF2 January Update 2.jpg


KartSim
In a couple of weeks from now, KartSim will release a consumer version of their content on Steam. All of it will run inside rFactor 2 and can be mixed and matched with our other content. The majority of that content will be paid, however they are also looking at doing a free indoor track. KartSim will include the x30 kart models and three laser (Lidar) scanned kart tracks: Paul Fletcher International Circuit, Buckmore Park International Circuit and Glan Y Gors Championship Circuit. This pack will be around 20 euros. There will also be a version geared to the professional karting market (KartSim Pro) which includes more tracks and karts and includes and entry into the British eSports Karting Championship. It will cost 395 UK Pounds plus VAT and will only be available via KartSim.

rF2 January Update 3.jpg


Third Party Support
As we have spoken about in the past, we are ready to support third parties that wish to publish items via our store with the official licenses and agreements in place. Please do contact us via Discord or start a conversation with us on the forum for more information.


Laser Scanning
Finally, we are proud to announce that a few days ago we have successfully scanned our first track with professional LIDAR equipment. We’ll keep you guys in suspense a little bit longer about which track this will be, but needless to say we are very excited to work with such data to produce a very accurate rendition of this track.

rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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Do you like the sound of the contents from this latest roadmap? What of the announced content / improvements are you looking forward to the most? Let us know in the comments section below!
 
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I expected a little more from HUD Display Update to be honest. Still has the typical rfactor-flavour to it. But better than current HUD definitly! Nice trailer and great to read, that we will get a new track for free and that they are working on a laserscanned track :thumbsup:
 
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I dunno. I still can't get past the pale color palette and the hazy style of graphics they have going on. Couple that with the menu system and a few other gripes, it feels like they're a long ways off. I doubt Portland is gonna bring new customers.

Really need to focus on getting the colors/graphics right. It looks so dated now compared to everything else.
 
At the moment I think SMG HUD pack is currently the best, however I'm curious about all the variations S397 will come up with.

Btw how come there's not even a mention about new user interface they've been working for so long?
 
Btw how come there's not even a mention about new user interface they've been working for so long?

Because we are still working on it and there is nothing special to mention beyond that, so we decided not to include it this month. Rest assured, if we don't mention something, it usually does not mean we've stopped working on it. In this case, the UI is still in testing. We're getting a lot of feedback from our beta testers and still improving and tweaking things.
 
  • Deleted member 130869

Definitely not a fan of that WIP HUD. It's a mix of rFactor with Automobilista but with a worse outcome. But work is work, hopefully it's considered as a provisional HUD internally and that there is an expected update.
 
Not a cloud, but a shadow from the Becketts grandstands. @Jimlaad43 ?

Actually, now that I look at the video, that is a pretty crappy cloud. It starts from way back at Arena and passes over the grass. And the shadow is moving the opposite direction from what the sun would do from the grandstand. So....nevermind!

Wait! don't tell me you didn't notice it is a spaceship hovering over the field.... :roflmao::roflmao::roflmao:
 
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