rF2: Sebring Released

Paul Jeffrey

Premium

rF2 Sebring 1.jpg rF2 Sebring 2.jpg rf2 Sebring 3.jpg rF2 Sebring 4.jpg
Studio 397 and rFactor 2 have released a fully laser scanned version of Sebring!


Rich in motorsport history, the Sebring International Raceway is a legendarily tough, bumpy, dirty and challenging race track in Florida, USA, home to many high level international grade motorsport events and something of a favourite with endurance racing fans.

With little margin for error and some delightfully fast corners mixed with slow and technical sections, Sebring has many of the characteristics essential for a classic race venue, and now, thanks to Studio 397 and rFactor 2, sim racers get the chance to try out the track in all its virtual glory, with a new and laserscanned version of the iconic circuit released earlier today - Happy weekend everyone!

And now for the big one, Sebring! Since taking over the development of rFactor 2, our goals have been clear: take an already incredible simulation as a base and move the bar higher, push new and exciting features that you want, and give you the chance to experience a professional grade simulator – at home!

So this track release is more than just “a track release”. It’s a milestone for our team in what we’ve set out to do. The level of fidelity and road feel is above and beyond anything that’s out there, and we’re boldly confident you will agree. Of course we’re excited to say the track was created using an extremely detailed laserscan – but it’s not just about the laserscan itself, it’s about the way we utilized the data and converted it into usable detailed information that gets back to the force feedback in your wheel, something that has not yet been done in rFactor 2 at this level. We feel we’ve achieved our goals in the high level of road fidelity thanks to some innovations and, of course, rigorous testing. The end result is… the ‘FFB’ doesn’t lie – you’ll feel every crack in the pavement and every undulation in minute detail. On the straights and as you dive into each turn, those subtle nuances in the track surface will give you the precise control and muscle memory that a real-life driver would have on track. Our development and test teams have all become addicted, driving endless stints and trying to get that elusive extra tenth or even hundredth of a second!

rF2 Sebring 1.jpg


On the visual and graphics side, we’re just as excited and pushing ahead. We’ve paid close attention to those essential details that add to the overall immersion. The road surface itself is very precisely modeled on the real thing, with every crack and repaired and re-repaired crack. All the nuances and color variations as well as the overall worn-down, characteristic look from years of racing help to really convey the atmosphere. And with an ultra high level of trackside objects in the environment, from spectators to campers and vehicles, there’s a real ‘track vibe’ from any camera you’re viewing from, which makes watching an online event that much more exciting. Of course, as always, we’ve kept in mind scalability for performance.

rF2 Sebring b.jpg


So today we release to you Sebring. The main layout is available in two versions. One featuring the 12-hour race layout, with a packed infield and a lot of spectators, and another that gives you more of a “track day” feel. On top of that we also included two shorter layouts: School and Johnson Club. These layouts are very well suited for smaller fields of cars and somewhat slower cars.

Sebring is completely laser scanned in location, through professional high density, high accuracy, laser scan equipment. We scanned the track just a few weeks before the 2018 “12 Hours Of Sebring”. We then processed, filtered and optimized all the data to produce a clean stream of points for the simulation. We used that data to describe and model everything from centerline to first barriers, so even if you put your tires off the grass, you’ll still get a complete simulation of the grounds, through both physics/FFB and graphics.

rF2 Sebring c.jpg


rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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What do you think of Sebring from the talk and drive video, do you think it looks like a good representation of the track? Are you excited to try a first laserscanned circuit in rF2? Happy with the choice of Sebring for the sim? Let us know in the comments section below!

 
I was an early rF2 fan and paid the extra for a lifetime online or whatever it was at the time.
I was hyped and exited, because I loved rFactor. Thankfully Assetto Corsa cured that itch and I bought every single piece of DLC without any hesitation. Even with the utterly stupid SUV's.

When sector 397 took over I was hyped again, I bought the GT pack. I thought my beloved rF2 is on track again to greatness. "Yay!" ( raises arm )

Now I'm not happy, sector 397 are taking the piss, literally taking the piss at the charges for DLC. Hell its even hard to find the DLC on steam, you click DLC none is found! You have to go to the store page and select Items available for this game.

Anyway back on track, since 397 cash cow studios have taken over we now have £61.08 in DLC.
Never mind what Reiza are going to add. ( I do respect Reiza work, I own AMS and all DLC thanks guys)

My thoughts and I do apologise for my rant, Sebring should have been provided for FREE to keep the community happy. 397 Studios you are making EA and Activision look cool.

Now I will wait for the ripped version for Assetto Corsa, you all know its coming ;-)

PS, Thanks 397, looking forward to the implementation of loot boxes in game...
Oh its a performance package, that will be another £15.99 thank you.

£7.99 is not expensive, this has nothing to do with my rant, it is the shear exploitation, we are all ready at £62 quid in DLC... my god this is making iceracing look cheap again.
This is more than a so called Triple A game on release.
 
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People bitching about how the fact it actually costs money to have a LASER SCANNED version of Sebring. I don't think anyone has ever bought DLC for any other game before.

EDIT: Point proven.
 
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I am never usually one to speak out about this...but we now have come to the point where the download content, which is still less than the original game, now is on it's way to far exceeding the value of the original game when many of us purchased it when it was released. Regardless of the leaps in bringing this game to standards, it is still an old game now, and never really got off the ground and is still in catch up mode. It seems we are paying for what we already should have had...anyone remember the lifetime price the original came with...sorry for the vent... :p
 
I'm really amazed at the way many reacted to the price. We all knew it wasn't going to be free. Licensing, going to the track, laserscanning it, etc, it all costs money, so I’m personally more than happy to give them a reasonable amount of money in exchange of quality content (much like I do when a quality pay mod comes out for AC, for example), and in this case the track is of very high quality. I didn't drive iRacing's Sebring, but I did try almost every other version for the other sims, and I can tell this is a very accurate one, just by driving a few laps, and then comparing my sensations with this years' onboards. Good job for S397, I really hope to see many more tracks of this quality.
 
im not entirely sure i like the direction that studio 397 are taking rfactor2. Yeah sure its great to have officially licenced cars and tracks but rfactor1 was the king of mods for pc sim racing and this title has now been out what 3 nearly 4 years and still doesnt have half the community content that rfactor 1 did.

Plus why pay £8 for one track or £14 for a car pack when theres other sims out there with them already included or done by modders in just as good quality.

I cant help feel that with all these sim creators using laser scanning and the e-sports really taking off that even pc sim racing will soon become too expensive for your average joe public to be able to afford to do.

I feel you mate... :thumbsup: But that logic also applies to ACC and why buy ACC if AC1 has a lot more tracks and mods, or RF2 has rain and GT3 cars and a lot more tracks as well? I guess it just goes down to supporting the community, the devs or modders in whichever case. I mean just spend a few bucks every once in a while, the last thing we want is a monopoly, and/or the modding community dies because only codemasters or some other big company remains.
 
For those who complain about those who complain about the prices. It's not that it's expensive in absolute terms, it's that it's perceived to be too expensive for what it is, and compared to other games.

Would a billionnaire buy a 100k€ Dacia or Lada ? Nope. 100k€ is pocket money for him, but why would he buy a crappy car at that price ?
 

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