rF2: Sebring Released

Paul Jeffrey

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rF2 Sebring 1.jpg rF2 Sebring 2.jpg rf2 Sebring 3.jpg rF2 Sebring 4.jpg
Studio 397 and rFactor 2 have released a fully laser scanned version of Sebring!


Rich in motorsport history, the Sebring International Raceway is a legendarily tough, bumpy, dirty and challenging race track in Florida, USA, home to many high level international grade motorsport events and something of a favourite with endurance racing fans.

With little margin for error and some delightfully fast corners mixed with slow and technical sections, Sebring has many of the characteristics essential for a classic race venue, and now, thanks to Studio 397 and rFactor 2, sim racers get the chance to try out the track in all its virtual glory, with a new and laserscanned version of the iconic circuit released earlier today - Happy weekend everyone!

And now for the big one, Sebring! Since taking over the development of rFactor 2, our goals have been clear: take an already incredible simulation as a base and move the bar higher, push new and exciting features that you want, and give you the chance to experience a professional grade simulator – at home!

So this track release is more than just “a track release”. It’s a milestone for our team in what we’ve set out to do. The level of fidelity and road feel is above and beyond anything that’s out there, and we’re boldly confident you will agree. Of course we’re excited to say the track was created using an extremely detailed laserscan – but it’s not just about the laserscan itself, it’s about the way we utilized the data and converted it into usable detailed information that gets back to the force feedback in your wheel, something that has not yet been done in rFactor 2 at this level. We feel we’ve achieved our goals in the high level of road fidelity thanks to some innovations and, of course, rigorous testing. The end result is… the ‘FFB’ doesn’t lie – you’ll feel every crack in the pavement and every undulation in minute detail. On the straights and as you dive into each turn, those subtle nuances in the track surface will give you the precise control and muscle memory that a real-life driver would have on track. Our development and test teams have all become addicted, driving endless stints and trying to get that elusive extra tenth or even hundredth of a second!

rF2 Sebring 1.jpg


On the visual and graphics side, we’re just as excited and pushing ahead. We’ve paid close attention to those essential details that add to the overall immersion. The road surface itself is very precisely modeled on the real thing, with every crack and repaired and re-repaired crack. All the nuances and color variations as well as the overall worn-down, characteristic look from years of racing help to really convey the atmosphere. And with an ultra high level of trackside objects in the environment, from spectators to campers and vehicles, there’s a real ‘track vibe’ from any camera you’re viewing from, which makes watching an online event that much more exciting. Of course, as always, we’ve kept in mind scalability for performance.

rF2 Sebring b.jpg


So today we release to you Sebring. The main layout is available in two versions. One featuring the 12-hour race layout, with a packed infield and a lot of spectators, and another that gives you more of a “track day” feel. On top of that we also included two shorter layouts: School and Johnson Club. These layouts are very well suited for smaller fields of cars and somewhat slower cars.

Sebring is completely laser scanned in location, through professional high density, high accuracy, laser scan equipment. We scanned the track just a few weeks before the 2018 “12 Hours Of Sebring”. We then processed, filtered and optimized all the data to produce a clean stream of points for the simulation. We used that data to describe and model everything from centerline to first barriers, so even if you put your tires off the grass, you’ll still get a complete simulation of the grounds, through both physics/FFB and graphics.

rF2 Sebring c.jpg


rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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What do you think of Sebring from the talk and drive video, do you think it looks like a good representation of the track? Are you excited to try a first laserscanned circuit in rF2? Happy with the choice of Sebring for the sim? Let us know in the comments section below!

 
like I said, it's not buying crappy or whatever quality. It's supporting the community and keeping them doing what they do. So there may be more contents and them have the chance to do it better. I'm not saying everybody do it. Just those who can and want. Don't want it? Don't get it.

If I'm a billionaire, I'd buy a crappy car for whatever price from a friend. So he can drive a better one. I'll just throw it away or donate it to someone who needs it. Community is a group of people you can call friends, you don't know their names but they are your friend, every once in a while, they may release something that floats your boat, then just jump in. Not your ride? Wait for the next one.
 
I feel you mate... :thumbsup: But that logic also applies to ACC and why buy ACC if AC1 has a lot more tracks and mods, or RF2 has rain and GT3 cars and a lot more tracks as well? I guess it just goes down to supporting the community, the devs or modders in whichever case. I mean just spend a few bucks every once in a while, the last thing we want is a monopoly, and/or the modding community dies because only codemasters or some other big company remains.

Thats true but at the end of the day im happy to pay for DLC on a game that feels like the complete package and rfactor 2 just doesnt. It feels to me like its really at make or break point and i personally dont feel comfortable spending £8 on one track for a sim that could die at any point.
 
For those who complain about those who complain about the prices. It's not that it's expensive in absolute terms, it's that it's perceived to be too expensive for what it is, and compared to other games.

Would a billionnaire buy a 100k€ Dacia or Lada ? Nope. 100k€ is pocket money for him, but why would he buy a crappy car at that price ?

Nice try. That's the most stupid analogy I've heard in a long time.
Comparing RF2 Sebring with a crappy car when you haven't even tried it. Go back and read what went into the process of making it and then apologize
 
I don't know if it's the most beautiful sebring track it's too subjective, but it's the one that gives me the most feeling at the wheel and far ahead of iracing or the poor assetto...
to feel the tire sticking after each bounce is just impressive at the wheel with this physics is happiness
I practice sebring most often on iracing it's a track that comes back very often on all championships so I know a lot! but I've never had such a driving feeling really!
for those who spend time on this sim go for your money is not lost!! :thumbsup:
 
I think S397 will make a good sim in the end of the day. But if they want to continue down this road, think it may have been better to start a whole new project from scratch.

The ISI content just seems
abandoned now, And are AMS owners gonna pay for the Reiza pack?
 
The point I was trying to make, was not about the single cost of Sebring. That is totally irrelevant. £7.99 is bugger all, its not even the cost of two pints of bitter.

The issue, which a few of the young ones fail to grasp is the overall cost of DLC, since Studio cash cow 397 took over development of rF2.

We are at 62 quid or 86 funny septic tank money, this is only the start. This will only get worse.
I simply fail to understand why people will defend a company unless you work for them.
 
The point I was trying to make, was not about the single cost of Sebring. That is totally irrelevant. £7.99 is bugger all, its not even the cost of two pints of bitter.

The issue, which a few of the young ones fail to grasp is the overall cost of DLC, since Studio cash cow 397 took over development of rF2.

We are at 62 quid or 86 funny septic tank money, this is only the start. This will only get worse.
I simply fail to understand why people will defend a company unless you work for them.

You don't have to buy them all. I've purchased the GT3 pack, Endurance pack and Sebring since they took over.....I passed on the Formula E and karts stuff cause that's not my thing, so that's what?? $40 over one year?? Please, that's nothing.
In fact I spent more after paying full price for PCars2 at release and that's a purchase I truly regret cause that thing is utter garbage and is gathering dust.
See the difference? It's not milking if it meets/exceeds your expectations and you get every cent out of it, while if it doesn't then you just throw away your money. Never another PCarsXX for me, I learned my lesson
 
Funny, are you defending s397, or are you deliberately pissing their pants....
Funny

Never thought I was cocky, I was trying to be honest. I don't want to sound cocky. As a brit who has a full time job £7.99 aint a lot of cash, however as most people fail to grasp, we are at £62 quid or $88, this is only the start of the milking. Anyways good luck to you all. As thay say on the telly I'm out.... Sad to say I was a fanboy from the very start. ;-(

Oh for the love of god where is Jim Stirling when you need him.
 
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Everyone ranting and offtopic. I'll go ahead and say: - and i've been in EVERY sim since decades - that the combo Rfactor 2, the gt3/endurance packages with this track is simply unmatched. BY FAR the best virtual driving experience and sensations ever, and i have a humble T300 . Now, you decide with your wallet. Ranting and arguing is pointless, even if i understand some concerns about the price. The best of the best IMHO is here and now.
 
All this talk about the price of this laser scanned track & how it compares with the price of beer was making me thirsty. So seeing as this track cost less than the price of two pints of Guinness I went ahead & bought it. Despite not being Richie Rich, I realised I still had enough shillings left over to quench that thirst.

Now that I'm a bit jarred I got to wondering how many pints I could've gotten if I hadn't spent all the cash on my sim rig. I almost sobered up when I realised it roughly equated to George Best levels of liver damage. :O_o:
 

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