rF2

Actually, we don't have a lot of information on what rF2 or BTB will support. Piddy has said he's slowing down BTB development (if not stopping it) and it will not be a "drag-and-drop" process for moving assets to rF2.

Here are the pertinent quotes from the official rFactor2 twitter feed:
- It wouldn't be drag and drop, but certainly we'll want to encourage people to move the content they enjoy to the new base.
- Gone are the icey-smooth racing surfaces of the past. New tracks feature physically modeled bumps, dips and micro-deformations.
- Bumps modelled either from scanned data, Max script or hand created. Depends on the ref data and desired output.
- Bringing some life to the grid by modeling, rigging and animating special characters.
- We have not release date in mind yet. There is enough work for the remainder of the year however. [hmm... nearly 2010 now]
- Changing weather effects will be part of rF2. I'll try and make a movie and post it. [no movie has appeared]
- Weather files will be on a per track basis.
 

Latest News

How often do you meet up (IRL) with your simracing friends?

  • Weekly

    Votes: 54 9.1%
  • Monthly

    Votes: 29 4.9%
  • Yearly

    Votes: 37 6.2%
  • Weekly at lan events

    Votes: 3 0.5%
  • Monthly at lan events

    Votes: 2 0.3%
  • Yearly at lan events

    Votes: 14 2.3%
  • Never have

    Votes: 467 78.4%
Back
Top