rF2

Actually, we don't have a lot of information on what rF2 or BTB will support. Piddy has said he's slowing down BTB development (if not stopping it) and it will not be a "drag-and-drop" process for moving assets to rF2.

Here are the pertinent quotes from the official rFactor2 twitter feed:
- It wouldn't be drag and drop, but certainly we'll want to encourage people to move the content they enjoy to the new base.
- Gone are the icey-smooth racing surfaces of the past. New tracks feature physically modeled bumps, dips and micro-deformations.
- Bumps modelled either from scanned data, Max script or hand created. Depends on the ref data and desired output.
- Bringing some life to the grid by modeling, rigging and animating special characters.
- We have not release date in mind yet. There is enough work for the remainder of the year however. [hmm... nearly 2010 now]
- Changing weather effects will be part of rF2. I'll try and make a movie and post it. [no movie has appeared]
- Weather files will be on a per track basis.
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 151 86.8%
  • Better structured events

    Votes: 28 16.1%
  • Better structured racing club forum

    Votes: 25 14.4%
  • More use of default game content

    Votes: 22 12.6%
  • More use of fixed setups

    Votes: 51 29.3%
  • No 3rd party registration pages

    Votes: 61 35.1%
  • Less casual events

    Votes: 15 8.6%
  • More casual events

    Votes: 56 32.2%
  • Other, specify in thread

    Votes: 10 5.7%
Back
Top