rFactor 2 gets the "Max" update and a new demo

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ISI have released a new update for rFactor 2 titled "Max" as a tribute to Massimo Angiolucci, a member of the internal testing team, who sadly passed away recently.

Build 998 brings a new demo for the simulator and a raft of fixes. You can find the full changelog below.

Update 33 (Build 998) Changelog:
FEATURES:

  • Added an option to the KnockoutQualifying plugin to have a fixed number of vehicles being scored in Q2/Q3/Q4, rather than have a variable number which was computed proportionally based on the number of vehicles in Q1.
  • Added the admin command /pitbyvehicle. This is similar to /pitbydriver and /pitbyteam, but finds matches to the Description in the VEH file.
  • Online map put player's icon and the icon for the car to be followed under caution in front of the others so they are easier to keep track of.
  • Juggled some suspension geometry initialization so that caster changes affect the outboard pushrod location.
  • Added results file tag <TrackData> which lists the layout MAS file.
  • Letting "virtual" cars override "Classes" & "Category" from the base vehicle file. (in a text editor, by hand.)
  • Made the key for triple-head configuration and the TGM display into a single configurable control.
  • Added onboard right track bar adjustment, which requires the HDV [SUSPENSION] setting OnboardRightTrackBarAdjustment=1.
  • Expanded multiview adjustments to allow separate side channel settings
  • Added multiview adjustment tool, toggle with ctrl-equal
  • Default pace car is Corvette
  • Made fuel adjustment in legacy HDV variable BoostEffects work on new engine model (note that using the new turbo technology already results in more fuel being consumed naturally).

FIXES:
  • Corrected albedo levels on several particle textures.
  • Fix for not checking mod versions when changing mods
  • Fixed an issue where a rear axle adjustment was essentially being done twice in initialization.
  • Fix for server not writing correct results when everybody leaves session.
  • An attempt to avoid the opponent car jitters that start happening after a few hours and get worse in long multiplayer sessions. This still needs to be tested (using the admin command /forwardseconds should help).
  • Fix for locale errors in config.ini
  • Corrected static ARB forces (already accounted for non-symmetric ride heights, but now accounts for non-symmetric springs and weights as well)
  • Fixed underbody scraping sound.
  • Small fix to prevent the upgrade tree list from updating the current track when not in realtime.
  • Fixed place readout and camera cycling by place in normal (i.e. non-instant) replay mode.
  • The wheels on other clients' vehicles should usually rotate at approximately the correct speed now.
  • Attempted fix for race rejoin where client still thinks vehicle is under AI control.

MODDING / PUBLIC DEV:
  • Added "none" to AIW editor text display options. Fixed step distance/speed not getting saved for track overrides in AIW editor."


Have you tried the latest update? Sound off in the comments or join us in the rFactor 2 subforum.
 
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