rFactor 2 Videos

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Robert Walker;953552 said:
HDR in gaming works completely different to HDR photography. In games, when going into a tunnel it will be very dark at first, but will adjust like your eyes do. When you come out, the light will be overpowering at first. This is the kind of effect that HDR in gaming produces, which is completely different to the effect achieved in photography which actually reduces the contrast of the image to make extreme lights and extreme darks more visible to the viewer.

Yeah we would use the proper HDRR but I think we'd lose some understanding there. Most people don't seem to know there's a difference in the two. Obviously HDR is OFF in the video, but the contrast settings 'faked' some of it in post processing I guess. But it's a promo trailer, not actual gfx. Although you can obviously see some things like heat fx, some shading, the model quality, etc. :)
 
If you enjoyed the old MGM movie, Grand Prix, we’re sure you’ll enjoy this “movie style” promo video featuring rFactor 2 in work-in-progress beta testing stage.

Grand Prix racing in the 1960′s was a mixture of bravery that bordered on recklessness and, contrary to what many may say, innovative design and technology, far from primitive, which led Formula One to where it is today.

It was an era when the human eye, instead of a computer and a wind tunnel, designed a beautiful car. It was an era where spectators and drivers were only protected by bales of hay, which were often more likely to attribute to a fire than to save you in an impact.

Risks were taken and lives were lost, but the romance of the era still remains been the target of software developers, TV documentaries, and Hollywood movies. Many, including those of us at ISI, consider this space in time to be a golden age in the history of motorsport.

The first in-game/sim screenshot of rFactor 2 released to the public was of a road lined with trees, a house on the right and a truck parked in its driveway. This, barely recognizable to us as the same track now, was the first indication that ISI were trying to do something different.

We have licensed content from the modern era of motorsport for multiple types of racing, but also have licensing deals for real content from the first four decades of Formula One (some in the initial release, some to come later). We’ve done this because this is what we love and this is what we want to bring to the racing game/sim community. We want you to be challenged by our software, to be challenged rain or shine, day or night, old or new, and what better track to challenge you than the streets of Monte-Carlo?
Via: rFactor.net
 
It always brings a lump to my throat when i see the green and yellow of our boy Clarkies Lotus,back in the day when we were kings,Jimmy and Chapman globetrotting around the worlds circuits,peerless,untouchable,supremely dominant,a persistant thorn in the side of the mighty Maranello concern,oh those pesky "Garagistas"!!,R.I.P. Jim Clark,gone but never forgotten....i am ready to revive the spirit of the old greats,and i really hope that rF2 can be the unifying sim this community has needed for a long time,let this be the one to bring together all our divided tribes across the various popular platforms,let rF2 be "The One" we all flock to and have crammed full multiple servers covering every genre' of racing.
 
Robert Walker;953552 said:
HDR in gaming works completely different to HDR photography. In games, when going into a tunnel it will be very dark at first, but will adjust like your eyes do. When you come out, the light will be overpowering at first. This is the kind of effect that HDR in gaming produces, which is completely different to the effect achieved in photography which actually reduces the contrast of the image to make extreme lights and extreme darks more visible to the viewer.
HDR is HDR, high dynamic range. It means that you have detail information in a higher range of lightness values than a given value, for example what your eyes can percieve or a camera can record in a given moment.The difference is then the tonemapping methods and what contrast and gamma values you will give the final product/image/video or parts of it. The whole idea of HDR is to have a higher range of the lightness values in a scene to work with, whatever you choose to exlude in dark shadows like in the vid is completely up to post processing.In animated movies they use it too. The concept of HDR is often mistaken for what happens after it which is tonemapping, that is what sometimes goes very wrong.If you download an HDR filter or postprocessing software for photoshop or a video editing software, you will not be doing HDR unless you load huge HDR files into it, with normal video you will do tonemapping.
 
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