Rfactor grass shaders and textures

Hello people...i´ve been playing around with textures on toban and lienz track, but i have very difficult time with grass textures, specially with multa and add textures. The thing is...i´m trying to achieve something like virtua_LM tracks, wich uses specular map t1 mul t2 add t3 if i´m not wrong...but i´m not sure how these textures are created (with photoshop i presume)...is there any tutorial, tip, or something to make this two textures...of course i´ll keep testing...any help will be appreciated;)
 

Latest News

How often do you meet up (IRL) with your simracing friends?

  • Weekly

    Votes: 54 9.3%
  • Monthly

    Votes: 28 4.8%
  • Yearly

    Votes: 35 6.0%
  • Weekly at lan events

    Votes: 3 0.5%
  • Monthly at lan events

    Votes: 2 0.3%
  • Yearly at lan events

    Votes: 13 2.2%
  • Never have

    Votes: 456 78.5%
Back
Top