Rfactor grass shaders and textures

Hello people...i´ve been playing around with textures on toban and lienz track, but i have very difficult time with grass textures, specially with multa and add textures. The thing is...i´m trying to achieve something like virtua_LM tracks, wich uses specular map t1 mul t2 add t3 if i´m not wrong...but i´m not sure how these textures are created (with photoshop i presume)...is there any tutorial, tip, or something to make this two textures...of course i´ll keep testing...any help will be appreciated;)
 

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