Hi guys, I'd like to present to people that don't know RFE what are the benefits using it on the "old" evergreen rFactor. And also I like to invite all you track makers, that dedicate time to build tracks for the rFactor Community to make your tracks ready for RFE Plugin Series. The basic update is very easy and in any case the track will work with or without our plugin. In addition is possible to update the track to the reflections, giving a better look in case of rain.
Here is a quick info about the enhancement made by RFE to rFactor... and if you want to know more in detail what is the RFE project you are welcome at symracing.net forums.
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RFE Series is a set of plugins created with the purpose of Enhancing rFactor. We all know what rFactor is, and most of the times such a complex engine (simple enough to run on a home laptop) has been be tweaked to create the most amazing and realistic games. However, not all the possibilities have been explored yet. There is a lot of work to do, and the only way we can do (as long as the game code has not been publicly released, will it ever be?) is using plugins that provide the missing functionality we all love to see in a game.
RFE Series is currently in design stage, and it is more a vision than a product right now. The plugin series has been divided into several components, providing each one a different set of features that can be used independently, or in conjunction with other components.
RFE Plugin Series Components:
Probably you have seen it or have heard of it. The RFE Weather component provides changing climate conditions to rFactor. This component is released as a pair of plugins (RFE Weather Client Plugin e RFE Weather Server Plugin) that will work together to enhance the environmental changes during a rFactor session. Weather is something that should affect to all the participants of the session, and this is the reason because RFE Weather applies mainly into the server side, and is released as a plugin for the dedicated server. This addition will enable the variable weather system and will centralize some of the physical and visual aspects of a changing environment. however, it is not possible to have a complete weather system running only on the server and a client plugin is needed to provide all the functionality not already covered in rFactor.
RFE Track component will bring the rFactor track to live. Currently, rFactor's track is a very static element, and changes are only applied to the tarmac temperature. With the addition of the weather system, the track will support a drying line, however this is not enough. We do want a better track, a track that you first have to learn, and the you have to know, more close to a real track.
Tires in simulation are a very important factor, however in rFactor these elements does not have the attention they deserves. The RFE Tire model component will make tires behave completely different. Tires will degrade and wear affecting not only the physics, but the visuals. Flatspots will appear and affect the driving conditions, but that is only the beginning of a set of changes that needs very heavy testing and more exploration. The temperature and wear will affect parts of the tire (currently they affect the tire as a single part), and other physic aspects like geometry will be introduced into the driving calculus, making the tires something that you must know when you try to get the most of them.
Current rFactor steward is good, but for sure that it can be improved. It is that simple, rFactor steward control is very limited, and this component will improve the options and features of the steward system not only in qualifying or race sessions.
During our time using rFactor, we missed and suffered one of its big missing features: being able to synchronize in real time both server and client instances to remove all the mismatches caused by editing any of them. Actually, during all the tests performed while developing the RFE plugin series, this is one of the 'most wanted' features.
==============
For any detailed info, in addition to read the topics into our RFE forum (symracing.net), please feel free to email to me: slowmotion@symracing.net
Thank you
Here is a quick info about the enhancement made by RFE to rFactor... and if you want to know more in detail what is the RFE project you are welcome at symracing.net forums.
========
RFE Series is a set of plugins created with the purpose of Enhancing rFactor. We all know what rFactor is, and most of the times such a complex engine (simple enough to run on a home laptop) has been be tweaked to create the most amazing and realistic games. However, not all the possibilities have been explored yet. There is a lot of work to do, and the only way we can do (as long as the game code has not been publicly released, will it ever be?) is using plugins that provide the missing functionality we all love to see in a game.
RFE Series is currently in design stage, and it is more a vision than a product right now. The plugin series has been divided into several components, providing each one a different set of features that can be used independently, or in conjunction with other components.
RFE Plugin Series Components:
Probably you have seen it or have heard of it. The RFE Weather component provides changing climate conditions to rFactor. This component is released as a pair of plugins (RFE Weather Client Plugin e RFE Weather Server Plugin) that will work together to enhance the environmental changes during a rFactor session. Weather is something that should affect to all the participants of the session, and this is the reason because RFE Weather applies mainly into the server side, and is released as a plugin for the dedicated server. This addition will enable the variable weather system and will centralize some of the physical and visual aspects of a changing environment. however, it is not possible to have a complete weather system running only on the server and a client plugin is needed to provide all the functionality not already covered in rFactor.
RFE Track component will bring the rFactor track to live. Currently, rFactor's track is a very static element, and changes are only applied to the tarmac temperature. With the addition of the weather system, the track will support a drying line, however this is not enough. We do want a better track, a track that you first have to learn, and the you have to know, more close to a real track.
Tires in simulation are a very important factor, however in rFactor these elements does not have the attention they deserves. The RFE Tire model component will make tires behave completely different. Tires will degrade and wear affecting not only the physics, but the visuals. Flatspots will appear and affect the driving conditions, but that is only the beginning of a set of changes that needs very heavy testing and more exploration. The temperature and wear will affect parts of the tire (currently they affect the tire as a single part), and other physic aspects like geometry will be introduced into the driving calculus, making the tires something that you must know when you try to get the most of them.
Current rFactor steward is good, but for sure that it can be improved. It is that simple, rFactor steward control is very limited, and this component will improve the options and features of the steward system not only in qualifying or race sessions.
During our time using rFactor, we missed and suffered one of its big missing features: being able to synchronize in real time both server and client instances to remove all the mismatches caused by editing any of them. Actually, during all the tests performed while developing the RFE plugin series, this is one of the 'most wanted' features.
==============
For any detailed info, in addition to read the topics into our RFE forum (symracing.net), please feel free to email to me: slowmotion@symracing.net
Thank you