Hi I've always thought that it would be a good idea to have a camera that turns with the difference in slip angle front to rear compared to a theoretically neutral rotation for your current steering angle. In this way I think it would be easier to gauge steering corrections and see through the turn because the camera would turn with the steering angle but rotate based on the difference in front and rear slip. Apparently Iracing had a feature like this 'hidden' in the game that could be turned on or off. Honestly I've no idea why every game doesn't use it?! Link to iracing with it on vs off:
I know with VR the next big thing perhaps it would be less useful as it would be likely to give you motion sickness, but with a static screen it seems like a good idea to me.