I understand that the game uses a coordinate system to check for stricken cars that are on the racing line, but do you know how the game decides if a car is in "trouble" or not? For instance if Grosjean had spun, broken a tire off, and stopped in the same location he had, a safety car would've been deployed I'm sure. But since it was just a spin and a stall (no contact was made), the game didn't deploy a safety car...
Thoughts?
Car stalling = no SC no matter where it stalls.
Mechanical DNF where cars drives off track after engine blows up = no SC
Car damaged and unable to drive any further and is located off the track = no SC
Car damaged and unable to drive any further and is located on the track on or close to racing line = SC deployed.