I'll do some live commenting on this post about this mod.
First look: impressive! Cars look just right, beautiful work. I doubt this is scratch made but if it is, we are talking about very talented modellers.
Going on Track,i chose A1 Ring as my testbed. F1 should feel at home here, it's the Red Bull Ring after all.. Going to take some instant burnout tests and then slowly on track. Sticking wings at the middle of the range. At the same time we see the setup screen...
Ok, Front Wing range is 1-40, default is at 27. Sounds about right. Same at the rear.
Front Suspension, very stiff. Spring set to 120N/mm, range starts from 68.
Rear, same range, default at 106. Again, sounds plausible.
For some reason, even after i installed the new tyre compund file, i have only hard and wet.. hmm, i'll inspect that later. Lets go with the default setup since it looks allright. Cambers, casters etc, all look allright, nothing extreme. I hope these have enough spring range to get third springs working,
..
Here we go..
Out from the garage, there's so much torque that you don't need to press throttle at all, just engage first gear and it starts to move. Engine idles at 5000 so it isn't that impossible. You can bog it with a touch of brake. Tires lock up easily.. Having a hard time negotiating A1 Ring very tight pit exit, had to use clutch button to slow down enough. It's 2013, exhaust blown diffuser, again plausible.
Burnout went like expected, first small one to simulate launch, rear twitched nicely. Second, longer burnout, and i almost spun. Thru the grass, back on track and accelerating to first hairpin. Heavy brake, tires lockup really soon but brake distance is tiny. I wasn't yet at 300km/h but it immediately comes clear that the main challenge is going to be braking. Car turns in really nicely around apex and launch is FAST.. Of course, i haven't driven F1 in ages but this thing has grip on the acceleration curve..
Two complete laps, medium corners are a bliss.. FFB works perfectly, feedback is MMG quality. The whole mod is really really high quality. I can smell MMG physics thru out everything, all the way up to the tires. I need a second opinion on the grip, it seems high but this was just a scratch. Locking up in each corner and rarely twitching under heavy acceleration, hmm... The highest torque is at the very top of the rev range and the overall curve is smooth. Engine brake mapping seems very high and engine mapping low.
Car is table. Maybe too much but i'm at 90% speed at best.. Scraping the ground is VERY expensive in terms of speed. This is a VERY good thing as we have been getting away with scrubbing like it's still 1980..
No DRS/KERS etc frills, i think we all agree that it's better this way.. There's definitely an attempt to simulate blown diffuser, this can cause the most divide in opinions. Personally, i do like it. There's a real challenge but exits are really much easier. When it's taken to the limits, things change so... Fastest drivers need to do that test... I'm going to concentrate on tires and the physics side, for complete evaluation we need fuel consumption, tire degradation and the "arch" how they change (is there a drop off?). I can dig out the real values when needed (if there's no need to check, i'd rather keep this mod as a surprise rather than spoil it..i've ruined so many mods, this feels a bit special..)
I recommend looking in to this option, it might even be better than MMG and with the simulation of enhanced low speed grip it could be a bit easier (we don't know what taking things to maximum and beyond yet does..) to support us in the back. The setup is also default in my tests but i will do the extreme soft setup test later, when i figure out the tire issue. I recommend for testing to just download the main package, it's easy to install. It definitely is not more torque and less grip, it's more torque, even more grip and ultra good aero (@90% pace...)