Notes:
Grip is probably 1.00.. These values are missing from GDB, which i is strange but if it's missing, the game uses hardcoded defaults: 1.00 DryGrip and 0.80 WetGrip.
Finishline and T1: Because of game limitations and very short pit straight, the finishline was originally put very close to T1. We are using that version of the layout, the real one has a different finishline locations.. What does that mean? You need to start braking very close to current finishline, on GT cars you have to brake earlier.. At the end of a hotlap, you can go too fast to T1. That can cause problems during practice but fortunately we have SuperPole on qualy settings so it doesn't cause problems on gridpositions.
I used rear 3rd spring in the last race.. That way i could use softer springs on cornering and have the same stiffness and downforce on straights than stiffer springs, ie Reikian setup. I'll try that in this track too, i really liked the behaviour in A1, i didn't have to use different locks, could keep engine mapping high etc. , all indications of good corner exit grip. It also worked really well with my aero preference.
Abu Dhabi is flat.. Really really flat. This is the sideview from the track... You can't even see the ground as it's literally just one flat plane.. So in a way, it's one of the only true 2D tracks we have EDIT. well, there are some bumbs... But flattest track on the calendar any way. There are also all kinds of weird stuff on the runoff areas, similar "double-deck" stuff you saw on A1.. All runoffs are tarmac, only one tarmac type is used, one grass type etc. I would say that the 0.9 version is correct, it's not really finished work yet..