Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Highlighted option is sharper and would be my recommended choice.70% res+200 pixel density
or
100% resolution (and making sure temporal upsampling is off) + 160 pixel density seems to work best. Up to taste when it comes to these two options, but either one looks very good on the Ody under "Optimize".
Then just play with sharpness and contrast/brightness to taste.
Highlighted option is sharper and would be my recommended choice.
60hz or Reprojection (use Auto as Forced has higher overhead for some reason).
@BlaKArg , do you have any new engine.ini to share?
This one?I'm still using my original one (the one you said looked different, not sure if that actually the case?) as it's the one that has given me the best results.
This one?
Share your VR graphic settings
Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.www.racedepartment.com
I thought colors and shadows were better on stock engine.ini. But yeah, performance was worse.
Great, then under Experience Options make sure to select "Optimize for performance".
Are you running 90hz reprojected or 60hz?
We've found that keeping SteamSS at 100% and either (in game):
70% res+200 pixel density
or
100% resolution (and making sure temporal upsampling is off) + 160 pixel density seems to work best. Up to taste when it comes to these two options, but either one looks very good on the Ody under "Optimize".
Then just play with sharpness and contrast/brightness to taste.
fpsVR Report:
App: Assetto Corsa Competizione HMD: Samsung Windows Mixed Reality 800ZBA0 (90.002 Hz, IPD 68.1)
GPU: NVIDIA GeForce GTX 1080 Ti (27.21.14.5148) CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Delivered fps: 65.72 Duration: 2.4min.
GPU Frametimes:
Median: 13.6 ms
99th percentile: 19.6 ms
99.9th percentile: 22.2 ms
frametime <11.1ms(vsync): 13.6%
CPU frametime:
Median: 4.6 ms
99th percentile: 7.5 ms
99.9th percentile: 13.1 ms
frametime <11.1ms(vsync): 99.8%
Max. SteamVR SS: 100%
Render resolution per eye: 1440x1800(by SteamVR settings, Max.) (HMD driver recommended: 1440x1800)
fpsVR Report:
App: Assetto Corsa Competizione HMD: Samsung Windows Mixed Reality 800ZBA0 (90.002 Hz, IPD 68.1)
GPU: NVIDIA GeForce GTX 1080 Ti (27.21.14.5148) CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Delivered fps: 66.78 Duration: 2.2min.
GPU Frametimes:
Median: 13.4 ms
99th percentile: 19.5 ms
99.9th percentile: 22.9 ms
frametime <11.1ms(vsync): 11.6%
CPU frametime:
Median: 4.3 ms
99th percentile: 7.1 ms
99.9th percentile: 12.7 ms
frametime <11.1ms(vsync): 99.7%
Max. SteamVR SS: 100%
Render resolution per eye: 1440x1800(by SteamVR settings, Max.) (HMD driver recommended: 1440x1800)
1.7^2 x 1.6 = 462%SSWAIT, NO. EVERYBODY GO BACK.
Andrew, forget about what you read about SteamSS + in game SS and go back to my first settings. I just set SteamSS to 160, Resolution at 65 and Pixel Density 170.
Do that and tell me it doesn't look QUITE a bit better/sharper/HD.
EDIT: Also don't modify my first engine.ini like I said in last post, because it affects the clarity of far away objects. I think I had it right the first time.
And this does not look better or sharper for sure, more expensive too.I think to have SS 160 and same overall supesampling you need to have PD of 1.58.
And this does not look better or sharper for sure, more expensive too.
SS 160, PD 160
On custom engine.ini, it does look cleaner even if perform the same as default.
I even went as far as keeping PD at 100% and use 400% in SS, it's almost the same quality and performance. Was hoping that using this will let PP in UE work at lower resolution and helping with performance.Try this, SteamSS at 160%. This doesn't look better/sharper/cleaner than your previous settings? I even had to lower sharpness to 120.
I'm getting the same performance as before with SteamSS at 100% but way nicer image.
I use FPSvr to check performance but I try to be more practical. I always test settings with an AI race and aim at 60 fps and 97% GPU usage on the grid. If I get that, I know it will hold 60 fps for any online race.
I even went as far as keeping PD at 100% and use 400% in SS, it's almost the same quality and performance. Was hoping that using this will let PP in UE work at lower resolution and helping with performance.
What is happening, I believe, that SS in SteamVR is just get multiplied by HMD resolution and given to UE4 engine as new "optimal" HMD resolution.
So all resampling still happens in UE, regardless where you change it.
Could be wrong but this is what my eyes tell me. May be someone knowledgeable on Unreal can chime in with explanation.
Just a silly thought, SteamVR effective SS is multiplier of global and per game number. May be you overlooked one of those and as result getting higher SS than you think.
Just tested back and forth again on Spa, nada difference for me.
¯\_(ツ)_/¯
And I am on the latest SteamVR Beta as well as WMR Beta driver for Steam.
Yes, do not use Auto. Set to override in global and set it to 100%, then control per app, otherwise it can get confusing.Usually Brands Hatch is what I use to test.
If you set SteamSS to auto, does it default to 150 for the Oddysey? Because it does for me, so I don't know if this is because that's closer to the HMD's true resolution or what.
And no I am only at 150 in app specific setting, otherwise my FPS would be diping badly.
Yes, do not use Auto. Set to override in global and set it to 100%, then control per app, otherwise it can get confusing.
And Auto resolution is just heuristic number based on GPU you have.
The game look amazing, from cockpit and outside. But I tested again and again hybrid vs PD only SS using Brand Hatch and raised View distance to Epic (not like it makes any difference).
I struggle to find any difference, was even stopping at the same spot to observe distant building with helicopter next to it with spinning rotors.
May be I am just not very observant, but if you say it's "night and day difference" hoped I'd notice at least something, not saying it's not there, perhaps my aging eyes just not very good to register it.