Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Honestly, no idea what is going on, both settings are equally sharp to me.
Just a test, try to leave PD at 1 and use only SteamVR SS at 400%.
BTW, seems like Bloom on Mid eats some performance on sun lit tracks. Low gives some relieve without affecting much visually.
Tonemapper, I saw you switched to Legacy, is it better for performance, because it's obsolete and Unreal will remove in the next release. ACES (Filmic) supposed to do proper HDR to LDR color mapping.
Color Grading And The Filmic Tonemapper In Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community
Tonemapping and color correction effects for adjusting scene colors in Unreal Engine.docs.unrealengine.com
I've already tested that, and after certain point (around 230% I think) it doesn't seem to do anything anymore. But try settings PD at 200 and SteamSS at 100% and see how it looks. Then bump SteamSS up to 150% with the same settings. Of course performance takes a big hit but it also looks much better, so it is working.
As for Tonemapper I just prefer how it looks.
I see you enable HLOD. I get much better and stable framerates/frametime with HLOD disabled. Enabled I can get some sudden framedrops on certain areas. So it doesnt improve performance for me.
Nice, wish I could stand 60Hz as would prefer more stable framerate myself, but just can't tolerate that flickering, one lap and my eyes are completely shot.
Read that LCD based HMDs do not suffer as much as AMOLED.
The problem with reprojection is that you need 50-60 fps to have smooth experience, not just 45. Source.
I was able to dial mine to almost perfect stutter free experience for most scenarios.
SteamVR SS: 100 (global and app, advanced supersample filtering off)
WMR Experience option: Optimized for performance
WMR Reprojection: Auto (always on has worse performance for some reason).
If you still can't keep up with target framerate, play with Resolution, and Pixel Density. It's mostly a balance between two. Seems like Pixel Density has higher impact on sharpness and distant objects details than resolution, with resolution you could go as low as 60 and probably wouldn't notice too much if any difference.
These settings should work equally well with reprojection and 60 Hz, so choose what suits you better. Just bump up Exposure Gain and Contrast to 45 for 60 hz mode.
Guys, have you tried turning HLOD off.I see you enable HLOD. I get much better and stable framerates/frametime with HLOD disabled. Enabled I can get some sudden framedrops on certain areas. So it doesnt improve performance for me.
I did try switching HLOD off and seemed to get a smoother experience, but nothing conclusive yet. It was a good tip!Guys, have you tried turning HLOD off.
Not 100% conclusive on average gain, but it definitely helped with spikes and kept framerate more stable. Guess HLOD switching taxes system quite a bit and with little headroom could cause sudden fps drop.
@normbatz , after playing back and forth with 60 and reprojection, I just loved 60Hz smoothness, not doubt the best experience, perhaps that flickering is something to get used to, but my eyes were thankful when switched back to 90Hz.
My loss.
That's a baseline, and if you follow my suggestion on using Resolution in combination with Pixel Denstity, you can dial framerate to suit your system while keeping almost the same fidelity.You are right on about keeping Reprojection on Auto when at 90Hz. What I did, to make sure I never hit 90 (because I don't run as high a PD and try to keep the MS around 10-12 when running 90Hz), was set a Frame Limit. I just tried your latest settings, and while they are sharp, I still get stutters and dropouts. 200 PD in ACC is asking a lot of any graphics card, and my system just can't keep up, I guess. Plus, I very much prefer to keep every setting at Mid or higher, if possible. I've attached my 90Hz settings, which are close to my 60Hz settings. The experience is not perfect in either, but I am sticking with 60Hz for now.
This has been some great experimenting, and I have used both yours and BlaKArg's settings quite a bit, both being awesome. Thank you all for helping in the quest.
Nice, wish I could stand 60Hz as would prefer more stable framerate myself, but just can't tolerate that flickering, one lap and my eyes are completely shot.
Read that LCD based HMDs do not suffer as much as AMOLED.
The problem with reprojection is that you need 50-60 fps to have smooth experience, not just 45. Source.
I was able to dial mine to almost perfect stutter free experience for most scenarios.
SteamVR SS: 100 (global and app, advanced supersample filtering off)
WMR Experience option: Optimized for performance
WMR Reprojection: Auto (always on has worse performance for some reason).
If you still can't keep up with target framerate, play with Resolution, and Pixel Density. It's mostly a balance between two. Seems like Pixel Density has higher impact on sharpness and distant objects details than resolution, with resolution you could go as low as 60 and probably wouldn't notice too much if any difference.
These settings should work equally well with reprojection and 60 Hz, so choose what suits you better. Just bump up Exposure Gain and Contrast to 45 for 60 hz mode.
Tried to capture difference in frametime perfomance with HLOD on and off with Reprojection disabled.
Both turned out equal.
HLOD Disabled
View attachment 384986
HLOD Enabled
View attachment 384987
Nope, still broken for me, seems like it's trying to lock HMD at 60 fps and framerate is all over the place.