Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Afraid r.AmbientOcclusionLevels=1 is not as harmless as you thought and cost me 5%.
r.AmbientOcclusionLevels=0
fpsVR Report: App: Assetto Corsa Competizione HMD: Samsung Windows Mixed Reality 800ZBA0 (90.002 Hz, IPD 68.1) GPU: NVIDIA GeForce GTX 1080 Ti (27.21.14.5148) CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz Delivered fps: 80.98 Duration: 4.5min. GPU Frametimes: Median: 11.4 ms 99th percentile: 12.9 ms 99.9th percentile: 15 ms frametime <11.1ms(vsync): 34.9% CPU frametime: Median: 3.1 ms 99th percentile: 4.4 ms 99.9th percentile: 6.3 ms frametime <11.1ms(vsync): 100% Max. SteamVR SS: 100% Render resolution per eye: 1440x1800(by SteamVR settings, Max.) (HMD driver recommended: 1440x1800)
View attachment 385187
r.AmbientOcclusionLevels=1
fpsVR Report: App: Assetto Corsa Competizione HMD: Samsung Windows Mixed Reality 800ZBA0 (90.002 Hz, IPD 68.1) GPU: NVIDIA GeForce GTX 1080 Ti (27.21.14.5148) CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz Delivered fps: 77.3 Duration: 4.5min. GPU Frametimes: Median: 12 ms 99th percentile: 13.4 ms 99.9th percentile: 14.7 ms frametime <11.1ms(vsync): 6.3% CPU frametime: Median: 3.1 ms 99th percentile: 4.3 ms 99.9th percentile: 6.5 ms frametime <11.1ms(vsync): 100% Max. SteamVR SS: 100% Render resolution per eye: 1440x1800(by SteamVR settings, Max.) (HMD driver recommended: 1440x1800)
View attachment 385188
Something is off then. Make sure to remove all your your extra TAAxxx settings, as this preset should force the max TAAU possible quality.I can't say I notice an improvement with PostProcessAAQuality=6 only. All the jaggies are back with a vengeance.
Something is off then. Make sure to remove all your your extra TAAxxx settings, as this preset should force the max TAAU possible quality.
And I am with @Ternauwies2020 on this, ACC never looked that clean, not a single shimmer, and all lines are crispy clean, no jaggies as far as my eyes can tell.
I've have also noticed that sometimes freshly edited engine.ini does not take effect as if cached version is used. Not sure what forces a refresh, may be SteamVR restart.
Also another thing I've accidentally discovered.
In \Users\<your user>\AppData\Local\AC2\Saved\Logs\AC2.log you can see all settings that get applied to UE4 and what actually takes effect.
Seems like a bunch of r.Streaming.xxx cvars in engine.ini are useless as they get overridden by some higher priority settings. Also confirmed my suspicion that PostProcessAAQuality is defaulted to 4 for Epic TAA.
I will add my settings just in case, as our local setups deviated from each other and we might not be comparing apples with apples anymore. I've also cleaned engine.ini from ignored settings.
I am very happy with what we were able to achieve together, thanks for showing the way.
I'll probably stop tuning there and start racing, it's already looking better than I could possibly dream of, and I can get stutter free performance in either 60hz or Auto reprojection mode.
Afraid all further massaging will hurt either performance or look.
[2020.07.02-04.42.04:924][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.6]]
[2020.07.02-04.42.04:924][ 0]LogConfig: Setting CVar [[r.TemporalAACatmullRom:1]]
[2020.07.02-04.42.04:924][ 0]LogConfig: Setting CVar [[r.TemporalAAPauseCorrect:1]]
[2020.07.02-04.42.04:924][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:1]]
[2020.07.02-04.42.04:924][ 0]LogConfig: Setting CVar [[r.TemporalAACurrentFrameWeight:0.1]]
[2020.07.02-04.42.04:924][ 0]LogConfig: Setting CVar [[r.TemporalAASamples:4]]
// existing code, line 41
static TAutoConsoleVariable<float> CVarTemporalAACurrentFrameWeight(
TEXT("r.TemporalAACurrentFrameWeight"),
.04f,
TEXT("Weight of current frame's contribution to the history. Low values cause blurriness and ghosting, high values fail to hide jittering."),
ECVF_Scalability | ECVF_RenderThreadSafe);
r.TemporalAACurrentFrameWeight [number] | Small | 0.2 | Range 0-1. Sets the impact of the current internal frame to the final image. Set this to a low value e.g. 0.05 for better anti aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also increase r.TemporalAASamples to something larger like 16 when using low values. |
Full instruction and files in one place
Wow. Have tried this and the image quality is, just like a completely different game. It's super clear and it's smooth too. But my fps seems fixed at 45fps. I dont want to get too hung up on that as if it looks crisp and is smooth then that's all I care about. But, how do I get the fps higher than that? I'm running a 9700K (o/c'd at 5), 2080ti and a valve index (set to 90hz). Got SteamSS at 100 globally and in application. I've set nVidia settings as per your AC guide and then loaded VR_60 (seems smoother than VR_45 file).Full instruction and files in one place
Wow. Have tried this and the image quality is, just like a completely different game. It's super clear and it's smooth too. But my fps seems fixed at 45fps. I dont want to get too hung up on that as if it looks crisp and is smooth then that's all I care about. But, how do I get the fps higher than that? I'm running a 9700K (o/c'd at 5), 2080ti and a valve index (set to 90hz). Got SteamSS at 100 globally and in application. I've set nVidia settings as per your AC guide and then loaded VR_60 (seems smoother than VR_45 file).
Have tried reducing pixel density down to 150% but this makes no difference to my fps.
With the amazing work you've all done with this I'm so close. Can almost touch it
6 is more stable than 4 to my eyes, less jitter on thin lines.I'm still messing a bit with the last settings of the engine.ini, and I still can't see improvement forcing AA at 6. It's strange, maybe I'm just looking for something entirely different now.
As soon as I settle on something I will post it here, I am not far from my ideal settings.
6 is more stable than 4 to my eyes, less jitter on thin lines.
Anyobody knows how to boost saturation. 120 still looks pale and it does not accept more, even via json.
Yeah, was playing back and forth with tone already, it's tiny bit more saturated, but losing definition when exposure increases.Are you on Aces? Default is more saturated. Also, increasing contrast helps.